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VOTED: Versal-Optimization-Toolkit-for-Education-ed-Heterogeneous-System-Development - FPGA101 Course

Info & Description

This repository contains the main infrastructure for an AIE-PL project, providing simple automation for testing your code. Nothing here is provided as "the best way to do". Surely there are other solutions, maybe there are better ones. But still, this is a useful starting point.

Main Structure

aie - contains the code for AI Engine kernels.
fpga - contains the PL component.
common - contains some useful included constants and headers.
linking - contains the cfg file requiered to connect your components.
sw - contains the software for your application.

aie

data - contains the input source for your simulation.
src - contains the code.

Main Commands

make aie_compile_x86 : compile your code for x86 architecture.
make aie_simulate_x86 : simulate your x86 architecture.
make aie_compile SHELL_NAME=< qdma|xdma > : compile your code for VLIW architecture, as your final hardware for HW ad HW_EMU. make aie_simulate : simulate your code for VLIW architecture, as your final hardware.
make clean : removes all the output file created by the commands listed above.

FPGA

testbench : it contains a testbench for each kernel

Main Commands

make compile TARGET=HW/HW_EMU SHELL_NAME=< qdma|xdma > : it compiles all your kernel, skipping the ones already compiled.
make run_testbench_setup_aie : compiles and execute the testbench for the kernel setup_aie.
make run_testbench_sink_from_aie : compiles and execute the testbench for the kernel setup_aie.

linking

Contains the cfg file required to link the components. For the Versal case, you have also to link the AI Engine.

Main Commands

make all TARGET=HW/HW_EMU SHELL_NAME=< qdma|xdma > : it builds the hardware or the hardware emu linking your componentsEMU TARGET=HW/HW_EMU make clean: it removes all files.

Sw

Once you have devised your accelerator, you need to create the host code for using it. Notice that the presented example is a minimal host code, which may be improved using all the capabilities of C++ code ( classes, abstraction and so on).

Main Commands make build_sw : it compiles the sw

./setup_emu.sh -s on --shell =< qdma|xdma > : enables the hardware emulation

i.e.: make build_sw && ./setup_emu.sh && ./host_overlay.exe : this will compile, prepare the emulation, and run it.

General useful commands:

If you need to move your bitstream and executable on the target machine, you may want it prepared in a single folder that contains all the required stuff to be moved. In this case, you can use the

make build_and_pack TARGET=hw/hw_emu SHELL_NAME=< qdma|xdma > : it allows you to pack our build in a single folder. Notice that the hw_emu does not have to be moved on the device, it must be executed on the development machine.

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