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update docs
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elringus committed Jan 10, 2024
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2 changes: 1 addition & 1 deletion docs/guide/backgrounds.md
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Expand Up @@ -10,7 +10,7 @@ Backgrounds' behavior can be configured using `Naninovel -> Configuration -> Bac

![](https://i.gyazo.com/cccd08280dac72d199ea3465bc167a22.gif)

In case you have a lot of backgrounds and/or appearances per background and it's inconvenient to assign them all via editor menu, use actor record assets (`Crate -> Naninovel -> Actor Record -> Background`) which support multi-editing and organizing the records with folders; check the video below for an example.
In case you have a lot of backgrounds and/or appearances per background and it's inconvenient to assign them all via editor menu, use actor record assets (`Create -> Naninovel -> Actor Record -> Background`) which support multi-editing and organizing the records with folders; check the video below for an example.

![](https://www.youtube.com/watch?v=2YP-36THHvk)

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2 changes: 1 addition & 1 deletion docs/guide/characters.md
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Expand Up @@ -8,7 +8,7 @@ Characters' behavior can be configured using `Naninovel -> Configuration -> Char

![Add Character](https://i.gyazo.com/c8a4f7f987621831b4a2ecb3145a4a07.png)

In case you have a lot of characters and/or appearances per character and it's inconvenient to assign them all via editor menu, use actor record assets (`Crate -> Naninovel -> Actor Record -> Character`) which support multi-editing and organizing the records with folders; check the video below for an example.
In case you have a lot of characters and/or appearances per character and it's inconvenient to assign them all via editor menu, use actor record assets (`Create -> Naninovel -> Actor Record -> Character`) which support multi-editing and organizing the records with folders; check the video below for an example.

![](https://www.youtube.com/watch?v=2YP-36THHvk)

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2 changes: 1 addition & 1 deletion docs/guide/user-interface.md
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Expand Up @@ -103,7 +103,7 @@ Each element in the configuration list has following properties:

Property | Description
--- | ---
Object | The game object with a text component, which should be affected by font changes. It works with both uGUI and TMPro text components.
Object | The game object with a text component, which should be affected by font changes.
Include Children | Whether to affect container children game objects; when disabled only text component on the specified container object will be affected.
Allow Font Change | Whether to allow changing font of the text component.
Allow Font Size Change | Whether to allow changing font size of the text component.
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