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update docs
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elringus committed Mar 17, 2024
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Expand Up @@ -6,7 +6,7 @@ While an inventory system is out of scope for visual novels, we had a lot of req
The inventory is not a standalone product and/or part of Naninovel. Use it to learn how to extend and customize the engine, but don't expect it to be production-ready solution for inventory systems. If you're looking for one, [check the Asset Store](https://assetstore.unity.com/?q=inventory) or create a custom one from scratch.
:::

Example project shows how to make a custom inventory UI with grid layout, pagination and drag-drop window, add custom engine service and related configuration menu, add input bindings, use state outsourcing, author custom scenario commands and expression functions.
Example project shows how to make custom inventory UI with grid layout, pagination and drag-drop window, add custom engine service and related configuration menu, add input bindings, use state outsourcing, author custom scenario commands and expression functions.

![](https://i.gyazo.com/86c577f007daf4ec5d79c0e91db7bc10.mp4)

Expand All @@ -18,9 +18,7 @@ Naninovel package is not distributed with the project, hence compilation errors

## Installation

To set up inventory extension on top of an existing Unity project download and import [NaninovelInventory.unitypackage](https://github.com/naninovel/samples/raw/main/unity/inventory/NaninovelInventory.unitypackage) manually.

![](https://i.gyazo.com/b54e9daa9a483d9bf7f74f0e94b2d38a.gif)
To set up inventory extension on top of an existing Unity project download and import [NaninovelInventory.unitypackage](https://github.com/naninovel/samples/raw/main/unity/inventory/NaninovelInventory.unitypackage).

After importing the package, add `Elringus.NaninovelInventory.Runtime` and `Elringus.NaninovelInventory.Editor` records to the `Type Assemblies` list property found in the engine configuration menu and restart Unity editor (otherwise the custom implementation types under the assemblies won't be accessible by Naninovel).

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