Skip to content

nandobfer/moonlight

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

OpenTibiaBR - Canary

Discord Channel GitHub issues GitHub pull request Contributors GitHub

GitHub repo size

Codacy Badge Analysis - CodeQL Quality Gate Status

Builds

Build status

Build - Ubuntu Build - Windows

Docker

docker pull opentibiabr/canary:latest

Automation Image Size Pulls Build

Project

OpenTibiaBR - Canary is a free and open-source MMORPG server emulator written in C++.

It is a fork of the OTServBR-Global project. You can see the repository history in the releases.

This project was created with the intention of being a base as clean as possible, to work as an MMORPG engine and not necessarily linked to Tibia Global, although it will also work. The OpenTibiaBR - Global was adapted to work with the source of the Canary, so that it will be the first repository to use this engine.

To connect to the server and to take a stable experience, you can use our own client or tibia client and if you want to edit something, check our customized tools.

If you want edit the map, use the own remere's map editor.

You are subject to our code of conduct, read at this link.

Getting Started

Issues

We use the issue tracker on GitHub. Keep in mind that everyone who is watching the repository gets notified by e-mail when there is an activity, so be thoughtful and avoid writing comments that aren't meant for an issue (e.g. "+1"). If you'd like for an issue to be fixed faster, you should either fix it yourself and submit a pull request, or place a bounty on the issue.

Pull requests

Before creating a pull request please keep in mind:

  • Do not send Pull Request changing the map, as we can't review the changes it's better to use our Discord to talk about or send the map changes to the responsible for updating it.
  • Focus on fixing only one thing, mixing too much things on the same Pull Request make it harder to review, harder to test and if we need to revert the change it will remove other things together.
  • Follow the project indentation, if your editor support you can use the editorconfig to automatic configure the indentation.
  • There are people that doesn't play the game on the official server, so explain your changes to help understand what are you changing and why.
  • Avoid opening a Pull Request to just update one line of an xml file.

Special Thanks

Sponsors

If you want to sponsor here, join on discord and send a message for one of our administrators.

Partners

Supported by OTServ Brasil

Protected by ServerCore