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add "a3_sdrop.bpo" to "@epochhive/addons"
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add "sdropClient.sqf" to "mpmissions/epoch.mapname", if you have there a *.pbo instead of a folder, please google for "how to extract .pbo", pbo is an archive like "zip" you need a tool for that.
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open the "init.sqf" inside of the "mpmissions/epoch.mapname" folder, if not exist then create an new file with an editor like "notepad++" and name it to "init.sqf"
example for the "init.sqf"
// stop server loading the client script
// tutorial: http://killzonekid.com/arma-scripting-tutorials-basic-multiplayer-coding-summary/
if (isDedicated) exitWith {};
// compile the script on mission load
// https://community.bistudio.com/wiki/compileFinal
sdropClient=compileFinal preprocessFileLineNumbers "sdropClient.sqf";
// wait client is ready
// https://community.bistudio.com/wiki/waitUntil
// https://community.bistudio.com/wiki/isPlayer
// https://community.bistudio.com/wiki/alive
waitUntil{(isPlayer player) && (alive player) && !isNil "EPOCH_loadingScreenDone"};
// Starts running the script
// https://community.bistudio.com/wiki/spawn
[] spawn sdropClient;
the original script is created by "tdavison"
https://github.com/tdavison70/Helicopter-Supply-Drop
http://epochmod.com/forum/index.php?/topic/32485-helicopter-parachute-supply-drop/
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.