Skip to content
This repository has been archived by the owner on Jun 24, 2022. It is now read-only.

Releases: n0k0m3/Azur-Lane-Scripts-Autopatcher

Azur Lane Scripts Autopatcher v3.0.8

12 May 12:49
9c8bf55
Compare
Choose a tag to compare
  • Read README.MD before asking any questions
  • Reduce decompiling time by 50% (twice faster)
  • Fixed missing Tartu and Le Mars skins

"Update" 3rd party tools

11 May 18:28
98d3abf
Compare
Choose a tag to compare

Reduce decompiling time by 50%

Azur Lane Scripts Autopatcher v3.0.7

25 Apr 17:35
1e1bf57
Compare
Choose a tag to compare
  • Read README.MD before asking any questions
  • Transfer current skins settings when new skins are added. Thanks @MadSlash

Azur Lane Scripts Autopatcher v3.0.6

03 Mar 06:01
ffd0c38
Compare
Choose a tag to compare
  • Read README.MD before asking any questions
  • Fixed missing skins (Kaga, Kitakaze, Gascogne, etc.)

Azur Lane Scripts Autopatcher v3.0.5

22 Feb 06:08
1583e79
Compare
Choose a tag to compare
  • Read README.MD before asking any questions
  • Retarget for .NET 4.5 (come pre-installed on Windows 8 and most Windows 7 machines (this update targets internet cafe users))
  • Now build will include 3rdparty out of the box

Azur Lane Scripts Autopatcher v3.0.4

02 Feb 16:18
a394d60
Compare
Choose a tag to compare
  • Read README.MD before asking any questions
  • Added preliminary iOS support
  • Autopatcher now can patch both 32bits and 64bits scripts from 1 executable.
  • Source code is refactored and cleaned for readability (hopefully this will make adding new features easier)
  • Disable k0np4ku's version and status checking to help people in Countries that block Github to use this without internet access.
  • Bump version to v3.0.4

Azur Lane Scripts Autopatcher v3.0.3

28 Jan 02:49
Compare
Choose a tag to compare
  • Read README.MD before asking any questions
  • Added back luajit compiling (basically added luajit64 in a VERY DIRTY way)
  • Started using AppVeyor to streamline the build and release process
  • Again, this is a dirty and lazy way to include 64-bit compiler, if you have a better idea (maybe an if check in both patcher and cli for which scripts version is being used, I'm lazy so please do a PR instead of requesting this)

Added Recompiling Lua back

07 Jan 19:22
1ada601
Compare
Choose a tag to compare
v3.0.2f

I fuxed up

Azur Lane Scripts Autopatcher v3.0.2

03 Jan 03:55
dc7f89a
Compare
Choose a tag to compare
  • Added EasyMode: no fleet requirements, stats requirements, etc. to enter the map
  • Support 32 and 64 scripts (a dumb and lazy way, I'm always up for a more intelligent way to support both scripts files at once)
  • Redirect k0np4ku's repo status to this repo in case his/her repo shut down (@k0np4ku if you are against this just hmu)
  • Fix issue where the rewriter breaks if the replace skin enabled (after Dec 25th 2019 scripts update).