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updated changlelog
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ralfHielscher committed Mar 22, 2024
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%% MTEX Changelog
%
%
%% MTEX 6.0.beta.1 9/2023
%% MTEX 6.0.beta.4 4/2024
%
% *Pseudo 3d EBSD and Grain maps*
%
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% slices into MTEX. Have a look at <NeperInterface.html NeperInterface> for
% more information.
%
%% MTEX 5.11.0 2/2023
%% MTEX 5.11.0 3/2024
%
% MTEX 5.11 will be the last release before MTEX 6.0. It significantly
% improves grain reconstruction from 2d EBSD data.
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% a vector field an orientation space which may be given e.g. by the
% Taylor model.
%
%
% *Lankford Parameter*
% The command <orientation.calcLankford.html |calcLankford|> allows for the
% computation of the Lankford or R-value. A full discussion of the
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% in more detail explained in the section <TransformationTexture.html
% Transformation Texture>.
%
% *Inner Planes in Crystal Shapes*
% Using the commands <crystalShape.plotInnerFace.html |plotInnerFace|>,
% <crystalShape.plot.html |plot(cS,sS)|> and <vector3d.arrow3d.html
% |arrow3d|> it is now possible to plot internal lattice planes, directions
% or slip systems into the crystal shape. This is explained in more detail
% at <CrystalShapes.html Crystal Shapes>.
%
% *Numerous minor improvements and bug fixes*
%
% * new command <SO3Fun.transformReferenceFrame
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% * improved h5 interface
% * new function <SO3Fun.cor.html |cor(odf1,odf2)|> to compute the
% correlation between two ODFs.
% * new function <vector3d.lineIntersect.html |lineIntersect|> to compute
% the intersection between a line and a plane.
% * new class <S1FunHarmonics.html |S1Fun|> to represent directional
% properties in the plane.
% * new function <S2Fun.volume.html |volume(S2F,center,radi)|> to compute
% the volume of a spherical function within a ball.
% * replaces |CLim| by <setColorRange.html |setColorRange|>
% * <parentGrainReconstructor.calcParentEBSD.html |calcParentEBSD|>
% computes also the variant and packet ids
% * many bug fixes
%
%% MTEX 5.10.1 9/2023
%
% This is mainly a bug fix release.
%
%% MTEX 5.10.0 5/2023
%
% *Weigthed Burgers Vector*
% *Weighted Burgers Vector*
%
% With the function <EBSD.weightedBurgersVec.html |weightedBurgersVec(ebsd)|>
% it is now possible to compute the weighted burgers vector both, using the
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