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v1.1.0
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kylepaulsen committed Apr 21, 2021
1 parent 97ac230 commit 9cfca69
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2 changes: 1 addition & 1 deletion WebMap/WebMap.cs
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Expand Up @@ -13,7 +13,7 @@ namespace WebMap {
//This attribute is required, and lists metadata for your plugin.
//The GUID should be a unique ID for this plugin, which is human readable (as it is used in places like the config). I like to use the java package notation, which is "com.[your name here].[your plugin name here]"
//The name is the name of the plugin that's displayed on load, and the version number just specifies what version the plugin is.
[BepInPlugin("com.kylepaulsen.valheim.webmap", "WebMap", "1.0.3")]
[BepInPlugin("com.kylepaulsen.valheim.webmap", "WebMap", "1.1.0")]

//This is the main declaration of our plugin class. BepInEx searches for all classes inheriting from BaseUnityPlugin to initialize on startup.
//BaseUnityPlugin itself inherits from MonoBehaviour, so you can use this as a reference for what you can declare and use in your plugin class: https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
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2 changes: 1 addition & 1 deletion manifest.json
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Expand Up @@ -2,6 +2,6 @@
"name": "WebMap",
"description": "A Valheim dedicated server mod to host a web accessible map.",
"website_url": "https://github.com/kylepaulsen/ValheimWebMap",
"version_number": "1.0.3",
"version_number": "1.1.0",
"dependencies": []
}
2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "webmap",
"version": "1.0.3",
"version": "1.1.0",
"description": "A Valheim map viewer for the browser",
"scripts": {
"build": "webpack ./WebMap/web-src/index.js -o ./WebMap/web --mode development",
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