Skip to content

Add in danger clean to run for cleaning #65

Add in danger clean to run for cleaning

Add in danger clean to run for cleaning #65

Triggered via push August 3, 2024 15:34
Status Failure
Total duration 45m 48s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
26s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
5m 5s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
Fit to window
Zoom out
Zoom in

Annotations

54 errors and 2 warnings
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): modules/voxel/util/godot/core/string.h#L95
syntax error: missing ';' before '<class-head>'
🏁 Windows / Editor (target=editor, tests=yes): modules/voxel/util/godot/core/string.h#L89
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Editor (target=editor, tests=yes): modules/voxel/util/godot/core/string.h#L103
syntax error: missing ';' before 'namespace'
🏁 Windows / Editor (target=editor, tests=yes): modules/voxel/util/godot/core/string.h#L101
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release): modules/voxel/util/godot/core/string.h#L95
syntax error: missing ';' before '<class-head>'
🏁 Windows / Template (target=template_release): modules/voxel/util/godot/core/string.h#L89
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Template (target=template_release): modules/voxel/util/godot/core/string.h#L103
syntax error: missing ';' before 'namespace'
🏁 Windows / Template (target=template_release): modules/voxel/util/godot/core/string.h#L101
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold): modules/voxel/util/memory/std_allocator.h#L40
there are no arguments to 'ZN_ALLOC' that depend on a template parameter, so a declaration of 'ZN_ALLOC' must be available [-fpermissive]
🐧 Linux / Editor w/ Mono (target=editor): modules/navigation/nav_region.cpp#L79
no matching function for call to 'NavMap::get_up()'
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release): modules/voxel/util/memory/std_allocator.h#L40
there are no arguments to 'ZN_ALLOC' that depend on a template parameter, so a declaration of 'ZN_ALLOC' must be available [-fpermissive]
🐧 Linux / Template w/ Mono (target=template_release): modules/voxel/util/godot/core/string.h#L71
no return statement in function returning non-void [-Werror=return-type]
🐧 Linux / Template w/ Mono (target=template_release): modules/voxel/util/godot/core/string.h#L89
'ZN_GODOT_NAMESPACE_BEGIN' does not name a type
🐧 Linux / Template w/ Mono (target=template_release): modules/voxel/util/memory/std_allocator.h#L40
'ZN_ALLOC' was not declared in this scope; did you mean 'CPU_ALLOC'?
🐧 Linux / Template w/ Mono (target=template_release)
Process completed with exit code 2.
🐧 Linux / Minimal template (target=template_release, everything disabled): scene/resources/navigation_mesh.cpp#L75
redefinition of 'void NavigationMesh::create_from_mesh(const Ref<Mesh>&)'
🐧 Linux / Minimal template (target=template_release, everything disabled): scene/resources/navigation_mesh.cpp#L106
no declaration matches 'bool NavigationMesh::get_mesh_complete_status()'
🐧 Linux / Minimal template (target=template_release, everything disabled): scene/resources/navigation_mesh.cpp#L388
redefinition of 'void NavigationMesh::add_polygon(const Vector<int>&)'
🐧 Linux / Minimal template (target=template_release, everything disabled)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.