react-native-chess-boardjs is a react native based implementation of https://www.npmjs.com/package/react-chessboard
# using npm (will need to register a package name with npm)
npm i react-native-chessboardjs
# OR using Yarn
yarn add react-native-chessboardjs
# Link native libs
cd ios && pod install && cd ..
#if you have any issues try adding the following to your Podfile
pod 'RNReanimated', :path => '../node_modules/react-native-reanimated'
pod 'RNGestureHandler', :path => '../node_modules/react-native-gesture-handler'
IMPORTANT: Examples use the current stable release of chess.js. These examples use chess.js ^1.0.0-beta.6
function App(): JSX.Element {
const [chessGame] = useState(new Chess());
const [optionSquares, setOptionSquares] = useState({});
const [moveFrom, setMoveFrom] = useState('');
const isDarkMode = useColorScheme() === 'dark';
const backgroundStyle = {
backgroundColor: isDarkMode ? Colors.darker : Colors.lighter,
};
const resetFirstMove = (square: Square) => {
const hasOptions = getMoveOptions(square);
if (hasOptions) {
setMoveFrom(square);
}
};
const getMoveOptions = (square: Square) => {
const moves = chessGame.moves({
square,
verbose: true,
});
if (moves.length === 0) {
return false;
}
const newSquares = {} as any;
moves.map(move => {
newSquares[move.to] = {
backgroundColor: 'green',
height: 15,
width: 15,
borderRadius: 50,
};
return move;
});
setOptionSquares(newSquares);
return true;
};
return (
<SafeAreaView style={backgroundStyle}>
<View style={styles.sectionContainer}>
<Chessboard
customDarkSquareStyle={styles.customDarkSquareStyle}
customLightSquareStyle={styles.customLightSquareStyle}
position={chessGame.fen()}
customSquareStyles={{
...optionSquares,
}}
onPieceDrop={(
sourceSquare: Square,
targetSquare: Square,
piece: Piece,
) => {
try {
chessGame.move({
from: sourceSquare,
to: targetSquare,
promotion: piece?.[1] ?? 'q',
});
setMoveFrom('');
setOptionSquares({});
return true;
} catch (e) {}
return false;
}}
onSquareClick={(square: Square) => {
if (!moveFrom) {
resetFirstMove(square);
return false;
}
try {
chessGame.move({
from: moveFrom,
to: square,
// use 'q' if not using selection modal
promotion: 'q', // this is handled by drop event if onPromotionCheck is set
});
setMoveFrom('');
setOptionSquares({});
return true;
} catch (e) {
// invalid move
resetFirstMove(square);
}
return false;
}}
isDraggablePiece={({piece}) => {
return chessGame.turn() === piece[0];
}}
// if a user makes an invalid move attempt they will still see the modal
// validating moves for promo check requires a bit more work than
// we show in this example. the if statement can be extended as needed
onPromotionCheck={(sourceSquare, targetSquare, piece) => {
if (
(piece === 'wp' &&
sourceSquare[1] === '7' &&
targetSquare[1] === '8') ||
(piece === 'bp' &&
sourceSquare[1] === '2' &&
targetSquare[1] === '1')
) {
// continue...
// check square range diff
return (
Math.abs(
sourceSquare.charCodeAt(0) - targetSquare.charCodeAt(0),
) <= 1
);
}
return false;
}}
/>
</View>
</SafeAreaView>
);
}
const styles = StyleSheet.create({
customDarkSquareStyle: {
backgroundColor: '#D2691E',
},
customLightSquareStyle: {
backgroundColor: '#DEB887',
},
sectionContainer: {
marginTop: 32,
},
sectionTitle: {
fontSize: 24,
fontWeight: '600',
},
sectionDescription: {
marginTop: 8,
fontSize: 18,
fontWeight: '400',
},
highlight: {
fontWeight: '700',
},
});
export default App;
Prop | Default Value | Options | Description |
---|---|---|---|
boardOrientation | string: 'white' | ['white', 'black'] | The orientation of the board, the chosen color will be at the bottom of the board. |
customDarkSquareStyle | object: { backgroundColor: '#B58863' } | inline CSS styling | Custom dark square style object. |
customLightSquareStyle | object: { backgroundColor: '#B58863' } | inline CSS styling | Custom light square style object. |
customSquareStyles | object: {} | inline CSS styling | Custom styles for all squares. object. |
isDraggablePiece | function: ({ piece, sourceSquare }) => true | returns [true, false] | Function called when a piece drag is attempted. Returns if piece is draggable. |
onPieceDrop | function: (sourceSquare, targetSquare, piece) => true | returns [true, false] | User function that is run when piece is dropped on a square. Must return whether the move was successful or not. This return value does not control whether or not the piece was placed (as that is controlled by the position prop) but instead controls premove logic. |
onPromotionCheck | function: (sourceSquare, targetSquare, piece) => (((piece === "wP" && sourceSquare[1] === "7" && targetSquare[1] === "8") || (piece === "bP" && sourceSquare[1] === "2" && targetSquare[1] === "1")) && Math.abs(sourceSquare.charCodeAt(0) - targetSquare.charCodeAt(0)) <= 1) | returns [true, false] | User function that is run when piece is dropped. Must return whether the move results in a promotion or not. |
onSquareClick | function: (sourceSquare) => {} | User function that is run when piece is tapped ('clicked'). | |
position | Board will render the starting FEN position. | FEN string notating where the chess pieces are on the board. |
See the contributing guide to learn how to contribute to the repository and the development workflow.
MIT