Gizeh is a Python library for vector graphics:
# Let's draw a red circle ! import gizeh surface = gizeh.Surface(width=320, height=260) # in pixels circle = gizeh.circle(r=30, xy= [40,40], fill=(1,0,0)) circle.draw(surface) # draw the circle on the surface surface.write_to_png("circle.png") # export the surface as a PNG
You can see examples of Gizeh in action (combined with MoviePy) in this blog post.
Gizeh is written on top of the module cairocffi, which is a Python binding of the popular C library Cairo. Cairo is powerful, but difficult to learn and use. Gizeh implements a few classes on top of Cairo that make it more intuitive.
Gizeh should work on any platform and with python 2 and 3. If you have difficulties installing it, you can ask for help on Github. Gizeh depends on the Python packages cairocffi and Numpy. They will both be automatically installed (if they aren't already) during the installation of Gizeh.
From the source: Gizeh can be installed by unzipping the source code in some directory and using this command in the same directory:
(sudo) python setup.py install
Method with pip: Alternatively, you can install Gizeh directly from the Python Package Index with this command:
(sudo) pip install gizeh
This method may fail if ez_setup
is not installed on your computer. In this case install ez_setup
first, with
(sudo) pip install ez_setup
Gizeh is an open-source software written by Zulko and released under the MIT licence. The project is hosted on Github. Everyone is welcome to contribute !
This guide, along with the examples in the gizeh/examples folder, should give you everything you need to get started. To go further, read the function docstrings.
A Surface is a rectangle of fixed dimensions (in pixels), on which you will draw elements, and that you can save or export as an image:
import gizeh # initialize surface surface = gizeh.Surface(width=320, height=260) # in pixels # Now make a shape and draw it on the surface circle = gizeh.circle(r=30, xy= [40,40], fill=(1,1,1)) circle.draw(surface) # Now export the surface surface.get_npimage() # returns a (width x height x 3) numpy array surface.scipy_imsave("circle.png") # requires scipy. surface.write_to_png("circle.png") # doesn't require scipy, but image is flipped
Basic elements are circles, rectangles, lines, texts, etc., that you can draw on a surface using my_element.draw(surface). You can specify the properties and coordinates of these elements at creation time:
- xy : coordinates of the center of the object. (0,0), which is the defaut, corresponds to the bottom left corner of the final picture.
- angle : angle (in radians) of the rotation of the element around its center xy.
- fill : what will fill the element (default is no fill). Can be a color (R,G,B), a color gradient, an image, etc. See section below.
- stroke : What will fill the element's contour. Same rules as for fill.
- stroke_width : the width (in pixels) of the element's contour. Default is 0 (no stroke).
Examples of elements:
Pi = 3.14 circ = gizeh.circle(r=30, xy=30, fill=(1,1,1)) rect = gizeh.rectangle(lx=60.3, ly=45, xy=30, fill=(0,1,0), angle=Pi/8) sqr = gizeh.square(l=20, stroke_color=(1,1,1), stroke_width= 1.5) arc = gizeh.arc(r=20, a1=Pi/4, a2=3*Pi/4, fill=(1,1,1)) text = gizeh.text("Hello world", fontfamily="Impact", fontsize=40, fill=(1,1,1), xy=(100,100), angle=Pi/12) polygon = gizeh.polygon(r=40, n=5, angle=np.pi/4, xy=[40,50], fill=(1,0,1)) line = gizeh.polyline(points=[(0,0), (20,30), (40,40), (0,10)], stroke_width=3, stroke_color=(1,0,0), fill=(0,1,0))
When you make a shape, the fill and stroke parameters can be one of the following:
- A RGB color of the form (r,g,b) where each element is comprised between 0 and 1 (1 is 100%).
- A RGBA colot of the form (r,g,b,a), where a is comprised between 0 (totally transparent) and 1 (totally opaque).
- A gizeh.ColorGradient (see the docstring).
- A gizeh.ImagePattern, i.e. an image (see the docstring).
- A numpy array representing a RGB or RGBA image (not implemented yet).
- A PNG image file (not implemented yet).
Any element can be tranformed (translated, rotated or scaled). All transformations are outplace: they do not modify the original element, they create a modified version of it.
Examples:
square_1 = gizeh.square(l=20, xy = [30,35], fill=(1,0,0)) square_2 = square_1.rotate(Pi/8) # rotation around [0,0] by default square_3 = square_2.rotate(Pi/4, center=[10,15]) # rotation around a center square_4 = square_1.scale(2) # two times bigger square_5 = square1.scale(sx=2, sy=3) # width times 2, height times 3 square_6 = square_1.scale(2, center=[30,30]) # zoom: scales around a center square_7 = square_1.translate(xy=[5,15]) # translation
A Group is a collection of elements which will be transformed and drawn together. The elements can be a basic element (square, circle...) or even groups.
Examples:
square = gizeh.square(l=20, fill=(1,0,0), xy=(40,40)) circle = gizeh.circle(r=20, fill=(1,2,0), xy=(50,30)) group_1 = gizeh.Group([square, circle]) group_2 = group.translate(xy=[30,30]).rotate(Pi/4) group_3 = gizeh.Group([circle, group_1]) surface = gizeh.Surface(width=300,height=200) group.draw(surface) group_1.draw(surface) group_2.draw(surface) group_3.draw(surface) surface.write_to_png("my_masterwork.png")
That's about all there is to know. To go further, see the examples in the examples folder or (wishful thinking) on the Web.