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# @generated by Move, please check-in and do not edit manually. | ||
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[move] | ||
version = 3 | ||
manifest_digest = "84A42D3EFFDD8DE8ECCDBC0E1150EB1E5BD8EC2C4AE04DBD4A44BD598011BC8A" | ||
deps_digest = "3C4103934B1E040BB6B23F1D610B4EF9F2F1166A50A104EADCF77467C004C600" | ||
dependencies = [ | ||
{ id = "Sui", name = "Sui" }, | ||
{ id = "task2", name = "task2" }, | ||
] | ||
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[[move.package]] | ||
id = "MoveStdlib" | ||
source = { git = "https://github.com/MystenLabs/sui.git", rev = "framework/testnet", subdir = "crates/sui-framework/packages/move-stdlib" } | ||
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[[move.package]] | ||
id = "Sui" | ||
source = { git = "https://github.com/MystenLabs/sui.git", rev = "framework/testnet", subdir = "crates/sui-framework/packages/sui-framework" } | ||
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dependencies = [ | ||
{ id = "MoveStdlib", name = "MoveStdlib" }, | ||
] | ||
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[[move.package]] | ||
id = "task2" | ||
source = { local = "../task2" } | ||
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dependencies = [ | ||
{ id = "Sui", name = "Sui" }, | ||
] | ||
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[move.toolchain-version] | ||
compiler-version = "1.38.0" | ||
edition = "2024.beta" | ||
flavor = "sui" | ||
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[env] | ||
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[env.testnet] | ||
chain-id = "4c78adac" | ||
original-published-id = "0x5dbfcbe125b8f5abff72b4ed6aac324e6045788befc3d8246992628e0e4c93de" | ||
latest-published-id = "0x5dbfcbe125b8f5abff72b4ed6aac324e6045788befc3d8246992628e0e4c93de" | ||
published-version = "1" | ||
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[env.mainnet] | ||
chain-id = "35834a8a" | ||
original-published-id = "0x3fd9c2ff46850b9bdf4695b0da6e79e912095c9cb34976c16d8e8221895c439a" | ||
latest-published-id = "0x3fd9c2ff46850b9bdf4695b0da6e79e912095c9cb34976c16d8e8221895c439a" | ||
published-version = "1" |
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[package] | ||
name = "my_game" | ||
edition = "2024.beta" # edition = "legacy" to use legacy (pre-2024) Move | ||
# license = "" # e.g., "MIT", "GPL", "Apache 2.0" | ||
# authors = ["..."] # e.g., ["Joe Smith ([email protected])", "John Snow ([email protected])"] | ||
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[dependencies] | ||
Sui = { git = "https://github.com/MystenLabs/sui.git", subdir = "crates/sui-framework/packages/sui-framework", rev = "framework/testnet" } | ||
task2 = { local = "../task2" } | ||
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# For remote import, use the `{ git = "...", subdir = "...", rev = "..." }`. | ||
# Revision can be a branch, a tag, and a commit hash. | ||
# MyRemotePackage = { git = "https://some.remote/host.git", subdir = "remote/path", rev = "main" } | ||
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# For local dependencies use `local = path`. Path is relative to the package root | ||
# Local = { local = "../path/to" } | ||
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# To resolve a version conflict and force a specific version for dependency | ||
# override use `override = true` | ||
# Override = { local = "../conflicting/version", override = true } | ||
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[addresses] | ||
my_game = "0x0" | ||
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# Named addresses will be accessible in Move as `@name`. They're also exported: | ||
# for example, `std = "0x1"` is exported by the Standard Library. | ||
# alice = "0xA11CE" | ||
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[dev-dependencies] | ||
# The dev-dependencies section allows overriding dependencies for `--test` and | ||
# `--dev` modes. You can introduce test-only dependencies here. | ||
# Local = { local = "../path/to/dev-build" } | ||
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[dev-addresses] | ||
# The dev-addresses section allows overwriting named addresses for the `--test` | ||
# and `--dev` modes. | ||
# alice = "0xB0B" |
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#[allow(unused_use, duplicate_alias, lint(public_random))] | ||
module my_game::my_game { | ||
// Use necessary modules and types | ||
use sui::coin::{Self, Coin, TreasuryCap}; | ||
use sui::balance::{Self, Balance}; | ||
use sui::random::{Self, Random, new_generator}; | ||
use task2::faucet_coin::{FAUCET_COIN}; | ||
use 0x1::bcs::{}; | ||
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// Constants in ALL_CAPS with underscores | ||
const BALANCE_VALUE_SMALL: u64 = 1000; | ||
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/// Struct representing a reward pool with a unique ID and balance | ||
public struct RewardPool has key, store { | ||
id: UID, | ||
balance: Balance<FAUCET_COIN>, | ||
} | ||
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/// Struct representing the owner with a unique ID | ||
public struct Owner has key { | ||
id: UID, | ||
} | ||
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/// Initializes the reward pool and assigns ownership | ||
fun init(ctx: &mut TxContext) { | ||
// Create a new reward pool with zero balance | ||
let reward_pool = RewardPool { id: object::new(ctx), balance: balance::zero(), }; | ||
// Share the reward pool object | ||
transfer::share_object(reward_pool); | ||
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// Create a new owner object | ||
let owner = Owner { id: object::new(ctx) }; | ||
// Transfer ownership to the sender | ||
transfer::transfer(owner, tx_context::sender(ctx)); | ||
} | ||
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/// Deposits a specified amount into the reward pool from the given coin | ||
public entry fun deposit(reward: &mut RewardPool, coin: &mut Coin<FAUCET_COIN>, amount: u64) { | ||
// Ensure the coin has enough value for the deposit amount | ||
assert!(coin::value(coin) >= amount, BALANCE_VALUE_SMALL); | ||
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// Split the coin balance to get the deposit amount | ||
let split_balance = balance::split(coin::balance_mut(coin), amount); | ||
// Join the split balance into the reward pool's balance | ||
balance::join(&mut reward.balance, split_balance); | ||
} | ||
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/// Withdraws a specified amount from the reward pool to the owner | ||
entry fun withdraw(reward: &mut RewardPool, amount: u64, _: &mut Owner, ctx: &mut TxContext) { | ||
// Ensure the reward pool has enough balance for the withdrawal | ||
assert!(reward.balance.value() >= amount, BALANCE_VALUE_SMALL); | ||
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// Take the amount from the reward pool's balance | ||
let recv_balance = coin::take(&mut reward.balance, amount, ctx); | ||
// Transfer the withdrawn amount to the sender | ||
transfer::public_transfer(recv_balance, tx_context::sender(ctx)); | ||
} | ||
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/// Plays a game where the user guesses a boolean value | ||
public entry fun game( | ||
reward_pool: &mut RewardPool, | ||
coin: &mut Coin<FAUCET_COIN>, | ||
amount: u64, | ||
guess: bool, | ||
rand: &Random, | ||
ctx: &mut TxContext | ||
) { | ||
// Ensure the coin has enough value to place the bet | ||
assert!(coin::value(coin) >= amount, BALANCE_VALUE_SMALL); | ||
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// Create a new random number generator | ||
let mut generator = new_generator(rand, ctx); | ||
// Generate a random number between 0 and 1 | ||
let result = random::generate_u8_in_range(&mut generator, 0, 1); | ||
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// Convert the random result to a boolean | ||
let flag: bool = result == 1; | ||
if (flag == guess) { | ||
// If the guess is correct, reward the player | ||
let reward = coin::take(&mut reward_pool.balance, amount, ctx); | ||
coin::join(coin, reward); | ||
} else { | ||
// If the guess is incorrect, deposit the amount into the reward pool | ||
deposit(reward_pool, coin, amount); | ||
} | ||
} | ||
} | ||
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/* | ||
#[test_only] | ||
module my_game::my_game_tests; | ||
// uncomment this line to import the module | ||
// use my_game::my_game; | ||
const ENotImplemented: u64 = 0; | ||
#[test] | ||
fun test_my_game() { | ||
// pass | ||
} | ||
#[test, expected_failure(abort_code = ::my_game::my_game_tests::ENotImplemented)] | ||
fun test_my_game_fail() { | ||
abort ENotImplemented | ||
} | ||
*/ |
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