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Fool-proof plug-in load #62
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An attribute can only ever have a single input, plural makes no sense.
The |
Oh yes. |
This reverts commit a503eea.
- Return native Quaternion types for asQuaternion() and inverse() - Make Divider attributes non-keyable per default - Append to existing animation cuves if they exist - Add minTime(), maxTime(), animationStartTime(), animationEndTime() - Add Vector.isEquivalent - Add Quaternion.asEulerRotation - Add Quaternion.inverse - Add TransformationMatrix.setRotatePivot - Print rotation of TransformationMatrix in degrees rather than radians
These latest tweaks should have gone into its own PR, but sometimes one can be lazy.
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Fixes #61
Special Case Fix
This also addresses a special case of querying connections to elements of an array.
This didn't use to work, as the plug was automatically converted from a networked to non-networked plug using
findPlug
. And it didn't like indices in the name given, e.g.worldMatrix[0]
.strict=True
Turns out,
MSelectionList.add()
is lazy. It'll accept the shortest path to a node, such asmyNode
even though the actual name issomeNamespace:|myNode
. So, doesmyNode
exist? No! That's what strict does.