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Releases: monster860/FastDMM

Beta v0.6

26 Feb 02:20
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Beta v0.6 Pre-release
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Read the release notes:

  • Variables are now grouped by the type in which they are defined, making the panel much more efficient and organized.
  • Adds a new feature that allows you to save a snapshot of the map as it is to a file. To use, go to File -> Save Map Image
  • You can now have multiple maps open at once, in tabs.

Screenshot of new grouping feature
image

Beta v0.5.1

20 Dec 19:59
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Beta v0.5.1 Pre-release
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Fixes a bug where map can get corrupted if you use selections.

Beta v0.5

20 Dec 01:57
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Beta v0.5 Pre-release
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THIS RELEASE IS BROKEN. USE THIS RELEASE INSTEAD

READ THE RELEASE NOTES:

  • Adds recent maps menu in addition to recent dme's menu
  • Adds a "deletion" mode. Enable it using the "Options" menu. When you click-drag (or shift-click-drag for block) it will delete subtypes of the currently selected object whether they appear in the filter or not
  • Adds the ability to "blacklist" things using the filters menu. Putting a ~ before a filter makes it a blacklist and prevents it from appearing in the map.
  • Fixes various rendering issues causing aliasing problems. You can now move your view while zoomed in safely without worrying about screwing up your view when you zoom out.
  • Fixes having to do "Select Active Object" twice
  • Fix a crash that occurs when you try to right-click on the editor while it's not in focus.
  • The "name" var of an object is now shown in the context menu for better identification in addition to the type path.

SELECTIONS ARE NOW USEFUL! HOW TO USE:

  • Selections can be enabled in the "Options" menu. This will use the selection placement mode. You can select things by click-dragging, and you can hold shift to add to the selection, ctrl to remove from it.
  • If you click within the selection without ctrl, shift, or alt down, then it will turn into a floating selection which can be moved around. Floating selections can be identified by their red flashing. The selection will only include things visible by the filter Clicking outside the floating selection will anchor it, integrating it into the map.
  • All selections can be deleted, copied, or cut.
  • You can paste selections. This will anchor any current floating selections.

Beta v0.4

10 Oct 00:29
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Beta v0.4 Pre-release
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This update to FastDMM brings several bug-fixes- optimizations, and features.

  • Implement cross-platform file seperator normalization
  • Fixes a DMM loading issue on Goonstation's Z2 map
  • Adds the ability to move the view using Alt-Click instead of middle mouse button
  • Adds support for a slightly older DMI format
  • Fixes some instance selection issues
  • Adds support for FILE_DIR, fixing purple-checker effect on some old BYOND titles
  • Adds the ability to create new maps, and resize existing maps
  • Adds support for very basic selections. You can't do anything with them
  • Fixes a coloring issue
  • Adds ability to place objects in a block by shift-dragging the mouse
  • Fixes several crashes
  • Adds a coordinate display
  • Adds the ability to select from a list of recently-opened files
  • Allows key expansion if too many tile instances are created.

Beta v0.3

10 Aug 00:39
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Beta v0.3 Pre-release
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Changes:

  • The map editor is packed in one jar
  • Fix a crash that occurs on goon codebases
  • Fixes the object tree freezing up on tg and FTL13 codebases
  • Flips the order of the context menu
  • Context menu now contains icons
  • Objects visible by the filter are now bold in the context menu
  • TGM saving now works properly
  • Context menu now has options to move to top/bottom and to make active object

v0.2

08 Aug 13:21
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v0.2 Pre-release
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Changes:

  • Fixes a bug in the code parser that was causing crashes on /vg/ codebase.
  • Fixes the output file containing duplicate tile instances.
  • Fixes right-click menus.
  • Makes the map loader automatically resolve duplicate tile instances.

v0.1

08 Aug 02:05
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v0.1 Pre-release
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Woo, first beta release. Expect bugs, and don't blame me if you corrupt your map file or something.