Releases: modio/modio-ue4-legacy
0.6.0
Changes
- Updated to latest mod.io SDK (0.13.0) from 0.12.19, changes there are described at
- Now all external authentication endpoints will require you to pass a additonal parameter:
terms_agreed
you have to pass false if the user hasn't agreed to the mod.io terms and true if you have agreed to then mod.io terms
Note that the attached files are intended to be used with C++ Projects and C++/ Blueprint projects. If you use a BlueprintOnly project, please use the release available here:
https://www.unrealengine.com/marketplace/en-US/product/mod-browser-manager
0.5.3
Changes
- Updated to latest mod.io SDK (0.12.19) from 0.12.17, they are described below
- Make mod.io settings available in public API
- Recognize when absolute path is configured as root and don't use it as a relative path
- Include mod.io symbols when crashing both in editor and in packaged builds
Note that the attached files are intended to be used with C++ Projects and C++/ Blueprint projects. If you use a BlueprintOnly project, please use the release available here:
https://www.unrealengine.com/marketplace/en-US/product/mod-browser-manager
0.5.2
Fixed a critical bug where blueprint only projects would crash when setting APIKey and GameId
Note that the attached files are intended to be used with C++ Projects and C++/ Blueprint projects. If you use a BlueprintOnly project, please use the release available here:
https://www.unrealengine.com/marketplace/en-US/product/mod-browser-manager
0.5.1
Updated SDK to 0.12.17 from 0.12.15
You can find the relase notes for those releases here:
- https://github.com/modio/modio-sdk/releases/tag/0.12.16-release
- https://github.com/modio/modio-sdk/releases/tag/0.12.17-release
Most major feature here is improvements in the unicode support for filenames in the SDK.
New features:
- Mac support
- Linux support
- NOTE: The plugin has only been tested in a cross compiled linux environment, it hasn't been used in the editor in Linux yet
- Added endpoints
- GetGame
- GetAllModfiles
This release comes with the following bugfixes:
- Fixed crash when spamming requests to backend servers
- You no longer need to restart the editor to ensure that all project settings are applied
Update to UE4 v25
Merge pull request #27 from Turupawn/sdk_update Updated SDK version to 0.12.15
0.4.1
0.4.0
0.3.0
0.2.0
0.0.2 release
Update README.md