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fix: Fixes serialization threading, moves world save to end of loop, …
…and eliminates Parallel.ForEach. (#1530)
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/************************************************************************* | ||
* ModernUO * | ||
* Copyright 2019-2023 - ModernUO Development Team * | ||
* Email: [email protected] * | ||
* File: IWorldSerializable.cs * | ||
* * | ||
* This program is free software: you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation, either version 3 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
* You should have received a copy of the GNU General Public License * | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. * | ||
*************************************************************************/ | ||
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using System; | ||
using System.Collections.Concurrent; | ||
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namespace Server; | ||
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public interface IGenericSerializable | ||
{ | ||
void Serialize(ConcurrentQueue<Type> types); | ||
} |
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