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Warfare polish #280
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Warfare polish #280
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Remove plasma 5, slow down snipers, implement new plasma turret stats: slower fire, more energy per shot, high energy drain.
Remove plasma 5, remove order, update other plasma techs
Adjusts projectile stats. Adds new section where stats will be further augmented if artifact materials are available.
Adjusts ammo stats. Further augments stats if artifact materials are available.
Adds gold fallback option for orange alloy in electric ammo recipes.
Add gold fallback option for orange alloy in electric ammo recipes.
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Full set of polish for Warfare, which should close out #212.
Plasma turret 5 is removed. Other plasma turrets have been nerfed with less damage, and now have substantial energy costs, including drain, in order to prompt players to be careful when using them. Recipes have been updated, and are consistent with Vehicle Equipment's plasma defenses.
The recipe for the initial yellow ammo has been change to 1 lead, 1 iron, and 1 coal, similar to how it is in K2. This should have the effect of saving precious iron in the early game, while also forcing lead production earlier.
Orange alloy (and electric ammo) now uses gold. Previously, it was either steel or copper, which is rather plain compared to most of the others.
New ammo types have been adjusted, and readjusted if artifact materials are available. Because artifact materials are quite finite, it makes sense for the ammo that uses them to be the strongest kinds, but without those materials, that is not the case. As such, without artifact materials, elemental ammo will now be between standard Bob ammo magazines and uranium ammo magazines.
Shotgun shells no longer inflict stickers, though some rockets still do. Rockets inflict more or less damage depending on these stickers.
Removed processing units from spidertron recipe. They're redundant, and none of the other spiders have them, since that's what their mech brain is for.
Revised equipment grid sizes to something a little more reasonable. With Quality, they're shrunk even more, but still get to be pretty ridiculous. Power armors have also had a few adjustments to their recipes. Power Armor 2 will no longer have low density structures if Revamp is active, since that changes LDS to use titanium. Now power armor 4 will use LDS, and if mech armor is available, power armor 5 will use that.