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Bob's Power 2.0 #254

Merged
merged 45 commits into from
Dec 16, 2024
Merged

Bob's Power 2.0 #254

merged 45 commits into from
Dec 16, 2024

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Qatavin
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@Qatavin Qatavin commented Dec 13, 2024

Update for Bob's Power 2.0. Aside from one or two outstanding issues, this should be completely ready now. It's also been tested alongside Revamp's updates in #252.

Lowres graphics have been removed. Various icons have been updated to 64px.
New graphics for heat pipe 2 have been created, as per #186.
Item sounds, impact categories, fluid boxes, pollution, and the occasional circuit connection have been added or updated.
Fluid burner generator efficiency has been reduced. Because they're logistically simpler, they really don't have any business having the same efficiency as steam engines. Pollution alone is not a sufficient balancing factor.
Heat transfer for heat pipes and reactors has been increased. At their current values, even heat pipe 4s struggle to service very large nuclear plants.

I would still like to apply a very substantial nerf to burner reactors, as discussed in #226.
Looking at all those conversion recipes, I feel a burning need to give them icons that communicate what each of them is. Will probably do that sometime later.
I'd also like to redo solar panel graphics sometime later.

@KiwiHawk KiwiHawk added Bob's Power Factorio 2.0 Changes that depend on Factorio 2.0 labels Dec 15, 2024
@KiwiHawk KiwiHawk added this to the Bob's mods 1.3.0 milestone Dec 16, 2024
@KiwiHawk KiwiHawk linked an issue Dec 16, 2024 that may be closed by this pull request
@KiwiHawk KiwiHawk merged commit 2e9f84a into modded-factorio:dev2.0 Dec 16, 2024
@Qatavin Qatavin deleted the bobpower2.0 branch December 16, 2024 05:43
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Nuclear reactor pipes color update
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