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Bob's Power 2.0 #254
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Bob's Power 2.0 #254
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Update 2.0 revised parameters, give vanilla accumulator appropriate large graphics, expand drawing_box_vertical_extension for large accumulators.
Update 2.0 parameters, reduce effectivity.
Note: Didn't realize in previous edit that 64 was a hardcoded limit (though Quality still allows it to be longer). The one time I don't test something first...
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Update for Bob's Power 2.0. Aside from one or two outstanding issues, this should be completely ready now. It's also been tested alongside Revamp's updates in #252.
Lowres graphics have been removed. Various icons have been updated to 64px.
New graphics for heat pipe 2 have been created, as per #186.
Item sounds, impact categories, fluid boxes, pollution, and the occasional circuit connection have been added or updated.
Fluid burner generator efficiency has been reduced. Because they're logistically simpler, they really don't have any business having the same efficiency as steam engines. Pollution alone is not a sufficient balancing factor.
Heat transfer for heat pipes and reactors has been increased. At their current values, even heat pipe 4s struggle to service very large nuclear plants.
I would still like to apply a very substantial nerf to burner reactors, as discussed in #226.
Looking at all those conversion recipes, I feel a burning need to give them icons that communicate what each of them is. Will probably do that sometime later.
I'd also like to redo solar panel graphics sometime later.