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Power is just about ready for the next phase with the changes in #209, aside from a few small issues with Revamp's Nuclear Revamp, which I have posted fixes for in a comment in that thread.
Once the current round of pull requests have been resolved, I'll go ahead with the new heat pipes discussed in #186.
The only other thing that I think should be addressed is how severely overpowered burner reactors are. Fluid burner reactors especially. With no need for inserters, they can reach energy efficiencies of nearly 500%, with only a single extra step involved in the power generation process and a small bit of processor cost for the heat transfer calculations. That's way too good. It makes all other power options except solar a total waste of time, and once again breaks the energy economy of hydrogen even with expensive electrolysis enabled. Now, given the complexity involved, including accounting for heat pipe limits perhaps something like 110% or 115% efficiency could be justified. And make them individually be at low efficiency so you only really get the benefit if you're building a large-scale power station. Here's an example of what that might look like for fluid reactors. Solid reactors would need a different set of calculations and slightly different settings.
The text was updated successfully, but these errors were encountered:
New ideas: Make burner reactors have scale_energy_usage = false. That way, they will consume fuel constantly, like nuclear reactors do. This will make power grids more interesting, as the benefits of reactors will be dependent on using all of their capacity. Thus, more standard steam-based power will still have a role to top things off. This will make less extreme configurations for reactors more balanced, such as base efficiency of 90% and neighbor bonus of 5%. Even a 3x3 grid of reactors would then provide a benefit to energy production.
Related to this, we could make steam turbines have primary energy usage priority. Turbines are natural choices for reactor setups, and this would make it easy to set things up so that non-scaling reactors would carry the brunt of your energy generation.
Proposal:
Fluid reactor 1: 1.8MW consumption, 0.9 base efficiency, 0.05 neighbor bonus, effective 5% bonus energy at 30.24MW, 7.5% bonus energy at 123.84MW
Fluid reactor 2: 3.6MW consumption, 0.95 base efficiency, 0.05 neighbor bonus, effective 10% bonus energy at 63.36MW, 12.5% bonus energy at 259.2MW
Solid reactor 1: 1.8MW consumption, 0.78 base efficiency, 0.10 neighbor bonus, effective 8% bonus energy at 46.66MW, 10% bonus energy at 158.4MW
Solid reactor 2: 3.6MW consumption, 0.82 base efficiency, 0.10 neighbor bonus, effective 12% bonus energy at 96.77MW, 14% bonus energy at 328.32MW
(Solid reactors should be a bit better because they're harder to set up. Also, no hydrogen.)
Power is just about ready for the next phase with the changes in #209, aside from a few small issues with Revamp's Nuclear Revamp, which I have posted fixes for in a comment in that thread.
Once the current round of pull requests have been resolved, I'll go ahead with the new heat pipes discussed in #186.
The only other thing that I think should be addressed is how severely overpowered burner reactors are. Fluid burner reactors especially. With no need for inserters, they can reach energy efficiencies of nearly 500%, with only a single extra step involved in the power generation process and a small bit of processor cost for the heat transfer calculations. That's way too good. It makes all other power options except solar a total waste of time, and once again breaks the energy economy of hydrogen even with expensive electrolysis enabled. Now, given the complexity involved, including accounting for heat pipe limits perhaps something like 110% or 115% efficiency could be justified. And make them individually be at low efficiency so you only really get the benefit if you're building a large-scale power station. Here's an example of what that might look like for fluid reactors. Solid reactors would need a different set of calculations and slightly different settings.
The text was updated successfully, but these errors were encountered: