refactor #39
Annotations
9 errors and 105 warnings
🧪 Run tests (2023.2.20f1)
No graphic device is available to initialize the view.
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🧪 Run tests (2023.2.20f1)
No graphic device is available to show the window.
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🧪 Run tests (2023.2.20f1)
No graphic device is available to initialize the view.
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🧪 Run tests (2023.3.0b10)
No graphic device is available to initialize the view.
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🧪 Run tests (2023.3.0b10)
No graphic device is available to show the window.
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🧪 Run tests (2023.3.0b10)
No graphic device is available to initialize the view.
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🧪 Run tests (6000.0.10f1)
No graphic device is available to initialize the view.
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🧪 Run tests (6000.0.10f1)
No graphic device is available to show the window.
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🧪 Run tests (6000.0.10f1)
No graphic device is available to initialize the view.
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🧪 Run tests (2021.1.28f1)
Assets/TextMeshPro Support is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (2021.1.28f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2021.1.28f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2020.3.48f1)
Assets/TextMeshPro Support is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (2020.3.48f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2020.3.48f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2020.2.7f1)
Assets/TextMeshPro Support is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (2020.2.7f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2020.2.7f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2019.4.40f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2019.4.40f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2019.4.40f1)
Packages/src/Editor/AssetModification/SoftMaskComponentModifier_PartOfParent.cs(13,18): warning CS0618: 'SoftMask.partOfParent' is obsolete: 'Use MaskingShape component instead.'
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🧪 Run tests (2019.4.40f1)
Packages/src/Editor/AssetModification/SoftMaskComponentModifier_Softness.cs(13,17): warning CS0618: 'SoftMask.softness' is obsolete: 'Use softnessRange instead.'
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🧪 Run tests (2019.4.40f1)
Packages/src/Editor/AssetModification/SoftMaskComponentModifier_Softness.cs(18,58): warning CS0618: 'SoftMask.softness' is obsolete: 'Use softnessRange instead.'
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🧪 Run tests (2019.4.40f1)
Packages/src/Editor/AssetModification/SoftMaskComponentModifier_Softness.cs(19,17): warning CS0618: 'SoftMask.softness' is obsolete: 'Use softnessRange instead.'
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🧪 Run tests (2019.4.40f1)
Assets/TextMeshPro Support is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (2019.4.40f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2019.4.40f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2022.1.24f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2022.1.24f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2021.3.40f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2021.3.40f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.3.40f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2021.2.19f1)
Activation failed, attempting retry #1
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🧪 Run tests (2021.2.19f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2021.2.19f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.2.21f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2022.2.21f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2022.2.21f1)
Source Texture (Unity-chan) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
Source Texture (SoftMask-Vertictal) of Sprite (SoftMask-Vertictal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
Source Texture (SoftMask-Horizontal) of Sprite (SoftMask-Horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
Source Texture (SoftMask-Circle) of Sprite (SoftMask-Circle) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
Source Texture (SoftMask-Move) of Sprite (SoftMask-Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
Source Texture (SoftMask-Star) of Sprite (SoftMask-Star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
Source Texture (Light_Frame x32) of Sprite (Light_Frame x32) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2023.1.20f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2023.1.20f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2023.1.20f1)
Packages/src/Runtime/ProjectSettings/UISoftMaskProjectSettings.cs(106,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.1.20f1)
Source Texture (Unity-chan) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
Source Texture (SoftMask-Vertictal) of Sprite (SoftMask-Vertictal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
Source Texture (SoftMask-Horizontal) of Sprite (SoftMask-Horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
Source Texture (SoftMask-Circle) of Sprite (SoftMask-Circle) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
Source Texture (SoftMask-Move) of Sprite (SoftMask-Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
Source Texture (SoftMask-Star) of Sprite (SoftMask-Star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
Source Texture (Light_Frame x32) of Sprite (Light_Frame x32) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2022.3.37f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2022.3.37f1)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Vertictal.png) of Sprite (SoftMask-Vertictal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Horizontal.png) of Sprite (SoftMask-Horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Circle.png) of Sprite (SoftMask-Circle) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Move.png) of Sprite (SoftMask-Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Star.png) of Sprite (SoftMask-Star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
Source Texture (Assets/Samples/Demo/Textures/Light_Frame x32.png) of Sprite (Light_Frame x32) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.3.37f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.3.37f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.3.37f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.3.37f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2022.3.37f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
🧪 Run tests (2023.2.20f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2023.2.20f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2023.2.20f1)
Packages/src/Runtime/ProjectSettings/UISoftMaskProjectSettings.cs(106,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Vertictal.png) of Sprite (SoftMask-Vertictal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Horizontal.png) of Sprite (SoftMask-Horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Circle.png) of Sprite (SoftMask-Circle) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Move.png) of Sprite (SoftMask-Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Star.png) of Sprite (SoftMask-Star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/Light_Frame x32.png) of Sprite (Light_Frame x32) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b10)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2023.3.0b10)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (2023.3.0b10)
Packages/src/Runtime/ProjectSettings/UISoftMaskProjectSettings.cs(106,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
|
🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Vertictal.png) of Sprite (SoftMask-Vertictal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Horizontal.png) of Sprite (SoftMask-Horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Circle.png) of Sprite (SoftMask-Circle) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Move.png) of Sprite (SoftMask-Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Star.png) of Sprite (SoftMask-Star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Textures/Light_Frame x32.png) of Sprite (Light_Frame x32) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.10f1)
Packages/src/Runtime/SoftMask.cs(822,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (6000.0.10f1)
Packages/src/Runtime/SoftMask.cs(834,32): warning CS1696: Single-line comment or end-of-line expected
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🧪 Run tests (6000.0.10f1)
Packages/src/Runtime/ProjectSettings/UISoftMaskProjectSettings.cs(106,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
|
🧪 Run tests (6000.0.10f1)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.10f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Vertictal.png) of Sprite (SoftMask-Vertictal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.10f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Horizontal.png) of Sprite (SoftMask-Horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.10f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Circle.png) of Sprite (SoftMask-Circle) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.10f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Move.png) of Sprite (SoftMask-Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.10f1)
Source Texture (Assets/Samples/Demo/Textures/SoftMask-Star.png) of Sprite (SoftMask-Star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.10f1)
Source Texture (Assets/Samples/Demo/Textures/Light_Frame x32.png) of Sprite (Light_Frame x32) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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