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AudioUnitBackend: Initialize parameters concurrently and load music effects too #13887
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bd2b008
AudioUnitBackend: Load music effects too
fwcd 0d4c532
AudioUnitManifest: Instantiate audio units out-of-process
fwcd 5587e93
AudioUnitBackend: Load audio unit manifests concurrently
fwcd b0fd89b
AudioUnitBackend: Reduce load timeout to 6 seconds
fwcd 6d79c2a
AudioUnitManifest: Reduce timeout to 2 seconds
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this looks reasonably correct to me according to the apple docs. A QWaitCondition would also just essentially wait, right?
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Yeah, I think so. Implementing the other wait with a GCD group instead of a QWaitCondition might btw be worth a try. Since the async handler is likely already invoked on some GCD queue, we'll probably run into less unexpected things there.
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oops, my bad. I thought this was the place where the earlier comments where referring to, not the
QThread::sleep
inAudioUnitManifest
.