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also use rendergraph::Engine in scenegraph to initialize and resize n…
…odes, add GeometryNode::markDirtyGeometry() and GeometryNode::markDirtyMaterial()
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m0dB
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m0dB
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Sep 27, 2024
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Original file line number | Diff line number | Diff line change |
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#include "rendergraph/engine.h" | ||
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#include <cassert> | ||
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#include "rendergraph/node.h" | ||
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using namespace rendergraph; | ||
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Engine::Engine(std::unique_ptr<TreeNode> pNode) | ||
: m_pTopNode(std::move(pNode)) { | ||
addToEngine(m_pTopNode.get()); | ||
} | ||
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void Engine::resize(int w, int h) { | ||
resize(m_pTopNode.get(), w, h); | ||
} |
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