Windows Terminal Preview v1.16.264
Pre-release
Pre-release
DHowett
released this
23 Sep 16:55
·
58 commits
to release-1.16
since this release
Here on this day of September 2022, we've quashed a number of bugs in the 1.16 preview release and added some new features to boot.
Enjoy!
Changes
- Terminal now understands the sizes of characters newly-added in Unicode 15.0 (#14001)
- We've added support for fractional font sizes (surprise! on a point release!) (#14013) (#14040)
- If you're using the new text rendering engine plus the Terminus TTF font, you can now select a font size that perfectly matches a bitmap strike . . . and it works!
Bug Fixes
New Rendering Engine
- Bitmap fonts should look much better now (#14014)
- As a side effect, we are now intentionally ignoring the typographic line gap. We have found that monospaced terminal fonts have a line gap of zero, and the ones that don't should.
- See above. Some bitmap fonts require fractional point sizes . . . so now you can see them in their full glory!
- On devices that don't support Shader Model 4.0 but do support DirectX 10, we will no longer try to use the glyph atlas (#13994)
- ... and if we did, we would no longer tell you about the error 10,000 times (#13995) (thanks to @Its-Nevmo and @noinkling for testing!)
- No longer should there be streaks of cursor left all over the left side of the screen (#14038)
- If you were to specify
\e#3
, we might have crashed before, but now we will not (#13966) - You can once again use shaders for
experimental.pixelShaderPath
that are not technically perfect (that is, ones that compile with warnings) (#13998) (thanks @mrange!) - Some text (especially that which requires fake italics) should now look less like
a RaNsOm nOtE
(#14039)- It might still look a little bit like a ransom note, sorry. Just less so.