Fix bug in DML EP ExecuteCommandList fast path and simplify design #18866
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Description
This addresses a bug in a fast path that was added for submission of re-used command lists of fused graph kernels in the DML EP, addressing a D3D debug layer error.
Motivation and Context
The fast path in DmlCommandRecorder::ExecuteCommandList enabled a current non-reused command list, if empty, to be used for commands following submission of the fused command list. The fix ensures the associated command allocator is only re-used after the next fence value is completed, which is higher due to submission of the other command list.
The command recorder design was intended to support batching of provided command list execution, however it submits command lists immedately as an implementation detail to maximize CPU/GPU parallelism. If that heuristic was removed, it would expose additional issues in this same fast path. Because of this and complexity and inefficiency of the old batching mechanism, I also removed this.