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Add graph capture and shaders to improve DirectML performance #1364

Add graph capture and shaders to improve DirectML performance

Add graph capture and shaders to improve DirectML performance #1364

Triggered via pull request April 22, 2024 21:41
Status Cancelled
Total duration 1m 10s
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win-gpu-x64-build.yml

on: pull_request
windows-gpu-x64-build
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windows-gpu-x64-build
Canceling since a higher priority waiting request for 'Windows GPU x64 Build-user/pavignol/add-dml-fp16-cast' exists