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5.1 Epic standards, 0 errors #10

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Binary file added .vs/slnx.sqlite
Binary file not shown.
12 changes: 12 additions & 0 deletions FPStyleTransfer/.vsconfig
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame",
"Microsoft.VisualStudio.Workload.Universal"
]
}
47 changes: 46 additions & 1 deletion FPStyleTransfer/Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,18 @@ r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1


r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.Enable=0
r.VirtualTextures=True
r.ReflectionCaptureResolution=512
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Lumen.HardwareRayTracing=True
r.AntiAliasingMethod=1
r.DefaultFeature.LightUnits=2
r.ClearSceneMethod=2
r.VelocityOutputPass=0
r.SelectiveBasePassOutputs=True
r.Mobile.AntiAliasing=0

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
Expand All @@ -35,6 +46,33 @@ AppliedDefaultGraphicsPerformance=Maximum

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/FPStyleTransfer")
Expand All @@ -57,3 +95,10 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

[/Script/UnrealEd.CookerSettings]
bEnableBuildDDCInBackground=True

[/Script/LevelSequence.LevelSequenceProjectSettings]
LevelSequence.DefaultDisplayRate=24fps
LevelSequence.DefaultClockSource=4

9 changes: 7 additions & 2 deletions FPStyleTransfer/Config/DefaultInput.ini
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,10 @@ bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
Expand All @@ -116,9 +120,10 @@ DoubleClickTime=0.200000
+AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
+AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=º

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