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Correct misleading derivatives in compute issue (#192)
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The issue resolution was a relic of a previous version of the spec.
It did not reflect the current spec text, which may have misled some
readers. The resolution now reflects the current spec language.
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pow2clk authored Sep 11, 2024
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10 changes: 4 additions & 6 deletions d3d/HLSL_SM_6_6_Derivatives.md
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Expand Up @@ -289,12 +289,10 @@ are supported if the appropriate capability bit is true.
Quad Read functions should be supported on Shader Model 6.0

4. How should the quads be ordered?
- RESOLVED: Group Index.
This has advantages and drawbacks.
It introduces a restriction that the thread group
must be traversed in row-order.
Without it, there is no way to identify where the current
quad is in the group.
- RESOLVED: Implementation dependent.
This spec takes no position on the ordering of quads within a group.
This gives the most flexibility to implementations possible
while still presenting a consistent ordering for threads within a single quad.

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