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Merge pull request #3 from Microsoft/develop
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Develop
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bobbrow committed Jul 29, 2015
2 parents 62ec104 + e88e772 commit 86b7ce2
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Showing 8 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion Samples/D3D1211On12/src/D3D1211On12.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -224,7 +224,7 @@ void D3D1211on12::LoadAssets()
ComPtr<ID3DBlob> vertexShader;
ComPtr<ID3DBlob> pixelShader;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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2 changes: 1 addition & 1 deletion Samples/D3D12ExecuteIndirect/src/D3D12ExecuteIndirect.cpp
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Expand Up @@ -211,7 +211,7 @@ void D3D12ExecuteIndirect::LoadAssets()
ComPtr<ID3DBlob> computeShader;
ComPtr<ID3DBlob> error;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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Original file line number Diff line number Diff line change
Expand Up @@ -148,7 +148,7 @@ void D3D12HelloBundles::LoadAssets()
ComPtr<ID3DBlob> vertexShader;
ComPtr<ID3DBlob> pixelShader;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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Expand Up @@ -172,7 +172,7 @@ void D3D12HelloConstBuffers::LoadAssets()
ComPtr<ID3DBlob> vertexShader;
ComPtr<ID3DBlob> pixelShader;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@ void D3D12HelloTriangle::LoadAssets()
ComPtr<ID3DBlob> vertexShader;
ComPtr<ID3DBlob> pixelShader;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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2 changes: 1 addition & 1 deletion Samples/D3D12Multithreading/src/D3D12Multithreading.cpp
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Expand Up @@ -195,7 +195,7 @@ void D3D12Multithreading::LoadAssets()
ComPtr<ID3DBlob> vertexShader;
ComPtr<ID3DBlob> pixelShader;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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Expand Up @@ -185,7 +185,7 @@ void D3D12PredicationQueries::LoadAssets()
ComPtr<ID3DBlob> vertexShader;
ComPtr<ID3DBlob> pixelShader;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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2 changes: 1 addition & 1 deletion Samples/D3D12nBodyGravity/src/D3D12nBodyGravity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,7 @@ void D3D12nBodyGravity::LoadAssets()
ComPtr<ID3DBlob> pixelShader;
ComPtr<ID3DBlob> computeShader;

#if DEBUG
#ifdef _DEBUG
// Enable better shader debugging with the graphics debugging tools.
UINT compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
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