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Fix redundant memory barrier in TAA (#884)
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Katzeee authored Sep 1, 2024
1 parent e0d2d72 commit 58cdb4e
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions MiniEngine/Core/Shaders/TemporalBlendCS.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -194,8 +194,6 @@ void main(uint3 DTid : SV_DispatchThreadID, uint GI : SV_GroupIndex, uint3 GTid
uint Idx0 = GTid.x * 2 + GTid.y * kLdsPitch + kLdsPitch + 1;
uint Idx1 = Idx0 + 1;

GroupMemoryBarrierWithGroupSync();

float3 BoxMin, BoxMax;
GetBBoxForPair(Idx0, Idx1, BoxMin, BoxMax);

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