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Version 2.6.0

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@mickelson mickelson released this 16 Oct 00:07

Changelog

Commits from v2.5.1 to v2.6.0

Andrew Mickelson (21 commits)

  • Bump version to 2.6
  • Issue #582 - Fix layout freezing after a month of inactivity
  • Small refactor of code for getting artwork images
  • Fixed problematic usage of c_str();
  • Issue #558 - Added ability to get sort value with fe.game_info()
  • Issue #566 - fix filter info update when display changes
  • Improved error status checking for thegamesdb.net scraping
  • Fix compile if libcurl not found
  • Issue #531 - fix linux packaging typo (libcurl3 -> libcurl4)
  • Issue #538 - update compile instructions with curl (windows cross-compile)
  • Issue #532 - Initial work to update scraper to new thegamesdb.net API
  • minor re-arrange to minimize windows.h header includes
  • Issue #534 - Fixed magic tokens returning incorrect result
  • The play state of swf files can now be controlled from a script using the video_playing property
  • Speed up swf rendering by reusing a single OpenGL context
  • fe.get_art() now returns fallback artwork from the layout (if present)
  • Fix crash when error encounterd in the 'script.nv' file
  • Refactor window creation and fix black screen on launch
  • Include OpenGL version information with 'attract --version' command
  • Fixed crash for certain invalid attract.cfg settings
  • [Windows] fix a hang when returning from emulator (w/ Intel graphics)

Keil Miller (2 commits)

  • Scrape "buttons" elements from hyperspin .xml (#563)
  • Added Transition.EndNavigation trigger (#567)

Radek Dutkiewicz (16 commits)

  • Fixed reggression in video rendering framerates on Nvidia (#552)
  • Additional window modes fixes (#551)
  • Fixed low framerate on AMD cards (#550)
  • Improved decoding quality of videos with non 1:1 pixel aspect ratio (#548)
  • Added Nvidia profile management with optimizations (#529)
  • Fixed for windowed modes being rendered at desktop resolution (#528)
  • Increased video timeout to 5 seconds (#546)
  • Updated manifest for multi monitor mode (#526)
  • Fixed compiler errors on non Windows builds
  • Replaced Windows version check with macros
  • Additional fixes
  • Fixed black screen in fullscreen mode on game launch
  • Fixed high CPU on video playback and video freezing after resuming from sleep (#520)
  • Updated nowide to fix crashing on Windows (#523)
  • Layout offset on rotation fix (#512)
  • Added new fe_text property msg_wrapped (#507)