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Version 2.3

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@mickelson mickelson released this 20 Nov 02:20
· 357 commits to master since this release

Changelog

Commits from v2.2.1 to v2.3.0

Andrew Mickelson (47 commits)

  • Bump to version 2.3
  • Added --loglevel and --logfile commandline options
  • [Windows] Switched Attract-Mode to a Windows GUI app
  • Issue #381 - fixed crash when using Shader.Empty
  • Joystick mapping must now be done manually from Config->Controls->Joystick Mappings
  • Fix handling of conflicting input mappings in configuration mode
  • [rpi] Removed assumption that rasberry pi always uses GLES
  • Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support
  • Issue #372 - Added plugin to change display on joystick input
  • [Attrac-Man] Fixed ghost and player UI movement around the "Ghost House"
  • Update look of Attrac-Man layout
  • Updated config so that Joystick slots can be mapped to specific named devices
  • added "Insert Game" command
  • Added UI functionality to edit shortcuts
  • Only use CRC matching on rom 10 megs or less when scraping
  • Initial support for shortcut navigation and multiple level menus
  • Tweak to 7a7afa5 to fix last launch saving
  • Added some missing bound checks when loading state
  • [linux] Issue #343 - don't leave zombies when exit hotkey is used
  • Disable further FE navigation when launch game sound is playing
  • Issue #333 - don't replay launch sound if in the process of launching a game
  • Added nomargin Text attribute to layout documentation
  • Issue #329 - smarter redrawing of surfaces
  • Fixed multimonitor bug (Fix provided by Mike Balfour)
  • Update Attrac-Man layout to use artwork fades
  • Enable animated gifs
  • [windows] Fix "Fill Screen Mode" on Win10
  • [linux] Issue #318 - fix compile on Linux with older SFML versions
  • [linux] reduced delay when launching emulator in "Fullscreen Mode"
  • [windows] Issue #296 - fix for white screen flicker on game launch and exit
  • Fix extensions in default dolphin configuration
  • [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports
  • The "edit game" action will now edit the display settings when used on the displays menu
  • Removed unnecessary video frame queuing, simplifying code
  • Added support for CUVID and QSV hardware accelerated video decoding
  • Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774)
  • Changed sleep timer for smoother animation
  • Added scraping of mame artwork from adb.arcadeitalia.net
  • Fixed "scrape mamedb.com" and "scrape overview" option loading/saving
  • Issue #297 - fix hidden displays causing wrong selection in "displays menu"
  • Use mamedb.blu-ferret.co.uk for mamedb scraping
  • Updated Italian translation (P. Ghezzo)
  • Added screensaver options to run commands when starting or stopping "blank screen" mode
  • Fixed key handling to return from screensaver. Fix build with NO_SWF=1 option
  • Added blank screen (low power mode) setting to default screensaver.
  • Added config option for confirmation prompt on exit

Benjamin Hodgetts (1 commits)

  • Save location in the playlist when launching a game

CosmicDan (3 commits)

  • "Hide Console" option should only be for Windows (whoops)
  • Add $PROGDIR variable/expansion for substituting program directory in path leadings
  • Add 'Hide Console' option to General settings

Dat1AZNBanana (1 commits)

  • Added more file types for Dolphin roms

djrobx (1 commits)

  • Fix bug where wheel doesn't scroll down or right if you move the trackball slowly . (#322)

Ferdinand Thiessen (3 commits)

  • Extlibs: Fixed nonvoid function without return value in gameswf. (#321)
  • [linux] Added appdata file (#319)
  • Makefile: Fix install target for mac and some linux distros

Minjae Song (3 commits)

  • Korean localisation

Radek Dutkiewicz (4 commits)

  • Fixed bluring of small fonts in X axis when textbox has a fractional width
  • Fixed 1 pixel offset
  • tp.cpp whitespace cleanup
  • fe.Textbox improvements

willems davy (2 commits)

  • Try to correct positions for some themes with certain swf artwork
  • Fix zorder + implement zorder related below tag