My mods for Subnautica game
The set was made with the next ideas in mind:
- Different batteries have to be available to a player.
- The batteries need to have different complexity and price.
- The simplest and cheapest batteries have to be available almost after a new game starts.
- Top level batteries have to be available for a player before the game ends in order to give time to use them.
Actually, this isn't a mod.
This is a set of configuration files for CustomCraft2
and CustomBatteries
mods. It means you need to install those two mods to Subnautica\QMods
and then copy my configs there.
A piece of code for `CustomHotkeys` mod which may be useful in testing
{
"hotkeys": [
{
"key": "RightControl+G",
"command": "item AcidMushroom 8;item Copper 3;item Silicone 1;item Lubricant 11;item Gaspod 2;item CreepvineSeedCluster 2;item Salt 4;unlock SeaglideBlueprint;item Lead 4;unlock SeamothBlueprint;item Silver 2;item Enameledglass 2",
"label": "Give test items 1"
},
{
"key": "RightControl+B",
"command": "unlock ExosuitBlueprint;item Gold 2; item Diamond 2;unlock CyclopsBlueprint;item Lubricant 2;item Bloodoil 2;item Jellyplant 2;item Aluminumoxide 2",
"label": "Give test items 2"
},
{
"key": "RightAlt+O",
"command": "showmodoptions",
"label": "Open mod options"
}
]
}