Releases: mgoeppner/evemon
Releases · mgoeppner/evemon
EVEMon 5.0.0-preview-2
Pre-release build for EVEMon 5.0.0.
What's Changed
Full Changelog: 5.0.0-preview-1...5.0.0-preview-2
EVEMon 5.0.0-preview-1
Pre-release build for EVEMon 5.0.0.
The biggest change with this release is the migration to dotnet8, which brings EVEMon into the modern era of .net, and also upgrades a massive number of dependencies out of the stone age.
What's Changed
Full Changelog: 4.2.2...5.0.0-preview-1
EVEMon 4.2.2
EVEMon 4.2.1
Features
- Add support for attribute boosters on the overview and character sheet!
Bug Fixes
- Typo fix in PI warning: singular/plural (thanks @NevarrTivianne)
Evemon 4.2.0
Features
- Upgrade to .net framework 4.8. 4.2.1 will go EOL on 2022-04-26.
- Improved HttpRequest logging, thanks @wvdvegt!
- Display number of skills remaining, thanks @luyi1888!
Bug Fixes
- Fixed unicode character encoding for ship names, thanks @luyi1888!
- Use pool.ntp.org instead of 0.pool.ntp.org, thanks @wvdvegt!
- Disable hammertime, thanks @wvdvegt!
Edit: (Datafiles also updated based off the lastest SDE in this release)
EVEMon 4.1.3
EVEMon 4.1.2
Features
- Add CI build via circleci
Bug Fixes
- Update developer list
EVEMon 4.1.1
Features
- Attempt to get the built-in updater working correctly
Bug Fixes
- Fixes an issue where the settings file fails to load correctly
Evemon 4.1.0
Some updates to wake evemon from the dead for 2022. There's probably still broken things, please post bug reports here: https://github.com/mgoeppner/evemon/issues
- Update ESI endpoints
- Update game data