Physically based glTF rendering with Vulkan in Rust
This repository contains highly experimental code, proceed with caution.
- An elegant implementation
- Up-to-date real-time physically based rendering techniques
- Support for glTF models (not necessarilly fully conformant to the glTF spec)
- Thin layer on top of vulkano
- Expose the vulkano API to allow for high customizability
- Easily switch between rendering techniques (multiple BRDF implementations)