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uber vertex shader (#8)
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roeas authored Mar 25, 2024
1 parent bd32f5a commit 2d6e17c
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions Engine/Source/Runtime/Rendering/Resources/ShaderResource.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -100,8 +100,7 @@ void ShaderResource::SetShaders(const std::string& vsName, const std::string& fs
m_shaders[0].type = ShaderType::Vertex;
m_shaders[0].name = vsName;
m_shaders[0].scPath = engine::Path::GetBuiltinShaderInputPath(vsName.c_str());
// TODO : Uber Vertex Shader
m_shaders[0].binPath = engine::Path::GetShaderOutputPath(vsName.c_str());
m_shaders[0].binPath = engine::Path::GetShaderOutputPath(vsName.c_str(), combine);

m_shaders[1].type = ShaderType::Fragment;
m_shaders[1].name = fsName;
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