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Improved KeyPearl module and Added Inventory HUD element. (CCBlueX#1736)
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101 changes: 101 additions & 0 deletions
101
src/main/java/net/ccbluex/liquidbounce/ui/client/hud/element/elements/Inventory.kt
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/* | ||
* LiquidBounce Hacked Client | ||
* A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge. | ||
* https://github.com/CCBlueX/LiquidBounce/ | ||
*/ | ||
package net.ccbluex.liquidbounce.ui.client.hud.element.elements | ||
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import net.ccbluex.liquidbounce.ui.client.hud.element.Border | ||
import net.ccbluex.liquidbounce.ui.client.hud.element.Element | ||
import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo | ||
import net.ccbluex.liquidbounce.ui.font.Fonts | ||
import net.ccbluex.liquidbounce.utils.render.ColorUtils | ||
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import net.ccbluex.liquidbounce.utils.render.RenderUtils.drawBorder | ||
import net.ccbluex.liquidbounce.utils.render.RenderUtils.drawRect | ||
import net.ccbluex.liquidbounce.value.BoolValue | ||
import net.ccbluex.liquidbounce.value.FontValue | ||
import net.ccbluex.liquidbounce.value.IntegerValue | ||
import net.ccbluex.liquidbounce.value.ListValue | ||
import net.minecraft.client.gui.FontRenderer | ||
import net.minecraft.client.renderer.GlStateManager.* | ||
import net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting | ||
import net.minecraft.client.renderer.RenderHelper.enableGUIStandardItemLighting | ||
import org.lwjgl.opengl.GL11.glColor4f | ||
import java.awt.Color | ||
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@ElementInfo(name = "Inventory") | ||
class Inventory : Element(300.0, 50.0) { | ||
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private val font by FontValue("Font", Fonts.font35) | ||
private val title by ListValue("Title", arrayOf("Center", "Left", "Right", "None"), "Left") | ||
private val titleRainbow by BoolValue("TitleRainbow", false) { title != "None" } | ||
private val titleRed by IntegerValue("TitleRed", 255, 0..255) { title != "None" && !titleRainbow } | ||
private val titleGreen by IntegerValue("TitleGreen", 255, 0..255) { title != "None" && !titleRainbow } | ||
private val titleBlue by IntegerValue("TitleBlue", 255, 0..255) { title != "None" && !titleRainbow } | ||
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private val borderValue by BoolValue("Border", true) | ||
private val borderRainbow by BoolValue("BorderRainbow", false) { borderValue } | ||
private val borderRed by IntegerValue("Border-R", 255, 0..255) { borderValue && !borderRainbow } | ||
private val borderGreen by IntegerValue("Border-G", 255, 0..255) { borderValue && !borderRainbow } | ||
private val borderBlue by IntegerValue("Border-B", 255, 0..255) { borderValue && !borderRainbow } | ||
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private val backgroundAlpha by IntegerValue("Background-Alpha", 150, 0..255) | ||
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private val width = 174F | ||
private val height = 66F | ||
private val padding = 6F | ||
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override fun drawElement(): Border { | ||
val font = font | ||
val startY = if (title != "None") -(padding + font.FONT_HEIGHT) else 0F | ||
val borderColor = if (borderRainbow) ColorUtils.rainbow() else Color(borderRed, borderGreen, borderBlue) | ||
val titleColor = if (titleRainbow) ColorUtils.rainbow() else Color(titleRed, titleGreen, titleBlue) | ||
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// draw rect and borders | ||
drawRect(0F, startY, width, height, Color(0,0,0, backgroundAlpha)) | ||
if (borderValue) { | ||
drawBorder(0f, startY, width, height, 3f, borderColor.rgb) | ||
drawRect(0F, 0f, width, 1f, borderColor) | ||
} | ||
// Reset color | ||
resetColor() | ||
glColor4f(1F, 1F, 1F, 1F) | ||
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val invDisplayName = mc.thePlayer.inventory.displayName.formattedText | ||
when(title.lowercase()) { | ||
"center" -> font.drawString(invDisplayName, width / 2 - font.getStringWidth(invDisplayName) / 2F, -(font.FONT_HEIGHT).toFloat(), titleColor.rgb, false) | ||
"left" -> font.drawString(invDisplayName, padding, -(font.FONT_HEIGHT).toFloat(), titleColor.rgb, false) | ||
"right" -> font.drawString(invDisplayName, width - padding - font.getStringWidth(invDisplayName), -(font.FONT_HEIGHT).toFloat(), titleColor.rgb, false) | ||
} | ||
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// render items | ||
enableGUIStandardItemLighting() | ||
renderInv(9, 17, 6, 6, font) | ||
renderInv(18, 26, 6, 24, font) | ||
renderInv(27, 35, 6, 42, font) | ||
disableStandardItemLighting() | ||
enableAlpha() | ||
disableBlend() | ||
disableLighting() | ||
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return Border(0F, startY, width, height) | ||
} | ||
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/** | ||
* render single line of inventory | ||
* @param endSlot slot+9 | ||
*/ | ||
private fun renderInv(slot: Int, endSlot: Int, x: Int, y: Int, font: FontRenderer) { | ||
var xOffset = x | ||
for (i in slot..endSlot) { | ||
xOffset += 18 | ||
val stack = mc.thePlayer.inventoryContainer.getSlot(i).stack ?: continue | ||
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mc.renderItem.renderItemAndEffectIntoGUI(stack, xOffset - 18, y) | ||
mc.renderItem.renderItemOverlays(font, stack, xOffset - 18, y) | ||
} | ||
} | ||
} |