Sendbird UIKit for iOS
The new version of the Sendbird UIKit is now available as the beta. Compared to UIKit v2, UIKit v3 beta features a new modular architecture with more granular components that give you enhanced flexibility to customize your web and mobile apps. Check out our migration guides and go visit the v3 branch here.
Sendbird UIKit for iOS is a development kit with an user interface that enables an easy and fast integration of standard chat features into new or existing client apps. From the overall theme to individual styles such as colors and fonts, components can be fully customized to create an in-app chat experience unique to your brand identity.
Note: Currently, UIKit for iOS now supports both group channels and open channels.
This repository houses the UIKit source code and UIKit sample in addition to a UIKit Framework.
- Sources is where you can find the open source code. Check out UIKit Open Source Guidelines for more information regarding our stance on open source.
- Sample is a chat app which contains custom sample code for various key features written in
Swift
.
- Easy installation
- Fully-featured chat with a minimal amount of code
- Customizable components, events, and views
- Customizable user list to enable chat among specified users
Find out more about Sendbird UIKit for iOS on UIKit for iOS doc. If you have any comments or questions regarding bugs and feature requests, visit Sendbird community.
This section shows the prerequisites you need to check to use Sendbird UIKit for iOS.
The minimum requirements for Sendbird UIKit for iOS are:
- iOS 11+
- Swift 5.0+ / Objective-C
- Sendbird Chat SDK for iOS 3.1.1+
This section gives you information you need to get started with Sendbird UIKit for iOS.
Our sample app has all the core features of Sendbird UIKit for iOS. Download the app from our GitHub repository to get an idea of what you can build with the actual UIKit before building your own project.
You can get started by creating a project. Sendbird UIKit supports both Objective-c
and Swift
, so you can create and work on a project in the language you want to develop with.
UIKit for iOS can be installed through either CocoaPods
, Carthage
or Swift Package Manager
:
Note: Sendbird UIKit for iOS is Sendbird Chat SDK-dependent. The minimum requirement of the Chat SDK for iOS is 3.1.1 or higher.
- Add
SendBirdUIKit
into yourPodfile
in Xcode as below:
platform :ios, '11'
use_frameworks!
target YOUR_PROJECT_TARGET do
pod 'SendBirdUIKit'
end
- Install the
SendBirdUIKit
framework throughCocoaPods
.
$ pod install
- Update the
SendBirdUIKit
framework throughCocoaPods
.
$ pod update
- Add
SendBirdUIKit
andSendBirdSDK
into yourCartfile
as below:
github "sendbird/sendbird-uikit-ios"
github "sendbird/sendbird-ios-framework" == 3.1.1
- Install the
SendBirdUIKit
framework throughCarthage
.
$ carthage update --use-xcframeworks
Note: Building or creating the
SendbirdUIKit
framework withCarthage
can only be done using the latestSwift
. If yourSwift
is not the most recent version, the framework should be copied into your project manually.
- Go to your Xcode project target's General settings tab in the
Frameworks and Libraries
section. Then drag and drop on the disk each framework from the<YOUR_XCODE_PROJECT_DIRECTORY>/Carthage/Build
folder.
Note: Errors may occur if you're building your project with Xcode 11.3 or earlier versions. To fix these errors, refer to Handle errors caused by unknown attributes in the sample app.
-
File -> Swift Packages -> Add package dependency...
-
Choose Package Repository as the Sendbird UIKit repository with below link:
https://github.com/sendbird/sendbird-uikit-ios-spm.git
- Select Up to Next Major rules and click the Next button to add the package.
If you are building with Xcode 11.3 or earlier version, you may face two following errors caused by Swift
's new annotation processing applied on Swift
5.2 which is used in Xcode 11.4.
- Unknown attribute '_inheritsConvenienceInitializers'
- Unknown attribute '_hasMissingDesignatedInitializers'
When these errors happen, follow the steps below which remove the annotations by executing the necessary script in the build steps in advance.
- Open the edit scheme menu of the project target.
- Select the Build > Pre-actions menu and add new run script action.
- After adding the script below, select the target to apply the script.
# Cocoapods
if [ -d "${PROJECT_DIR}/Pods/SendBirdUIKit" ]; then
find ${PROJECT_DIR}/Pods/SendBirdUIKit/SendBirdUIKit.framework/Modules/SendBirdUIKit.swiftmodule/ -type f -name '*.swiftinterface' -exec sed -i '' s/'@_inheritsConvenienceInitializers '// {} +
find ${PROJECT_DIR}/Pods/SendBirdUIKit/SendBirdUIKit.framework/Modules/SendBirdUIKit.swiftmodule/ -type f -name '*.swiftinterface' -exec sed -i '' s/'@_hasMissingDesignatedInitializers '// {} +
fi
# Carthage
if [ -d "${PROJECT_DIR}/Carthage/Build/iOS/SendBirdUIKit.framework" ]; then
find ${PROJECT_DIR}/Carthage/Build/iOS/SendBirdUIKit.framework/Modules/SendBirdUIKit.swiftmodule/ -type f -name '*.swiftinterface' -exec sed -i '' s/'@_inheritsConvenienceInitializers '// {} +
find ${PROJECT_DIR}/Carthage/Build/iOS/SendBirdUIKit.framework/Modules/SendBirdUIKit.swiftmodule/ -type f -name '*.swiftinterface' -exec sed -i '' s/'@_hasMissingDesignatedInitializers '// {} +
fi
- Try to build and run.
Sendbird UIKit offers features to attach or save files such as photos, videos, and documents. To use those features, you need to request permission from end users.
Applications must acquire permission from end users to use their photo assets or to save assets into their library. Once the permission is granted, users can send image or video messages and save media assets.
...
<key>NSPhotoLibraryUsageDescription</key>
<string>$(PRODUCT_NAME) would like access to your photo library</string>
<key>NSCameraUsageDescription</key>
<string>$(PRODUCT_NAME) would like to use your camera</string>
<key>NSMicrophoneUsageDescription</key>
<string>$(PRODUCT_NAME) would like to use your microphone (for videos)</string>
<key>NSPhotoLibraryAddUsageDescription</key>
<string>$(PRODUCT_NAME) would like to save photos to your photo library</string>
...
If you want to attach files from iCloud
, you must activate the iCloud
feature. Once it is activated, users can also send a message with files from iCloud
.
Go to your Xcode project's Signing & Capabilities tab. Then, click + Capability button and select iCloud. Check iCloud Documents.
In order to use the Chat SDK's features, you must initialize the SendBirdUIKit
instance with APP_ID
. This step also initializes the Chat SDK for iOS.
Initialize the SendBirdUIKit
instance through AppDelegate
as below:
// AppDelegate.m
@import SendBirdUIKit;
...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
...
NSString *APP_ID = @"2D7B4CDB-932F-4082-9B09-A1153792DC8D"; // The ID of the Sendbird application which UIKit sample app uses..
[SBUMain initializeWithApplicationId:APP_ID];
...
// AppDelegate.swift
import SendBirdUIKit
...
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
...
let APP_ID = "2D7B4CDB-932F-4082-9B09-A1153792DC8D" // The ID of the Sendbird application which UIKit sample app uses.
SBUMain.initialize(applicationId: APP_ID)
...
}
Note: In the above, you should specify the ID of your Sendbird application in place of the
APP_ID
.
User information must be set as CurrentUser
in the SBUGlobal
prior to launching Sendbird UIKit. This information will be used within the kit for various tasks. The userId
field must be specified whereas other fields such as nickname
and profileUrl
are optional and filled with default values if not specified.
Set the CurrentUser
for UIKit through the AppDelegate
as below:
Note: Even if you don’t use the
AppDelegate
, you should register user information before launching a chat service.
// AppDelegate.m
@import SendBirdUIKit;
...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
...
// Case 1: USER_ID only
[SBUGlobals setCurrentUser:[[SBUUser alloc] initWithUserId:{USER_ID} nickname:nil profileUrl:nil]];
// Case 2: Specify all fields
[SBUGlobals setCurrentUser:[[SBUUser alloc] initWithUserId:{USER_ID} nickname:{(opt)NICKNAME} profileUrl:{(opt)PROFILE_URL}]];
...
}
// AppDelegate.swift
import SendBirdUIKit
...
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
...
// Case 1: USER_ID only
SBUGlobals.CurrentUser = SBUUser(userId: {USER_ID})
// Case 2: Specify all fields
SBUGlobals.CurrentUser = SBUUser(userId: {USER_ID}, nickname:{(opt)NICKNAME} profileUrl:{(opt)PROFILE_URL})
...
}
Note: If the
CurrentUser
is not set in advance, there will be restrictions to your usage of UIKit.
UIKit allows you to create a channel specifically for 1-on-1 chat and to list 1-on-1 chat channels so that you can easily view and manage them. With the SBUChannelListViewController
class, you can provide end users a complete chat service featuring a channel list.
Implement the code below wherever you want to start UIKit.
@import SendBirdUIKit;
...
SBUChannelListViewController *channelListVC = [[SBUChannelListViewController alloc] init];
UINavigationController *naviVC = [[UINavigationController alloc] initWithRootViewController:channelListVC];
[self presentViewController:naviVC animated:YES completion:nil];
...
import SendBirdUIKit
...
let channelListVC = SBUChannelListViewController()
let naviVC = UINavigationController(rootViewController: channelListVC)
self.present(naviVC, animated: true)
...
Note: If you are already using a navigation controller, you can use
pushViewController
function.
Note: At this point, you can confirm if the service is working by running your client app.
With the SBUChannelViewController
class, you can build a channel-based chat service instead of a channel list-based one.
Note: You should have either a
SBDChannel
object or aChannelUrl
in order to run a channel-based chat service.
Use the following code to implement the chat service.
@import SendBirdUIKit;
...
SBUChannelViewController *channelVC = [[SBUChannelViewController alloc] initWithChannelUrl:{CHANNEL_URL}];
UINavigationController *naviVC = [[UINavigationController alloc] initWithRootViewController:channelVC];
[self presentViewController:naviVC animated:YES completion:nil];
import SendBirdUIKit
...
let vc = SBUChannelViewController(channelUrl: {CHANNEL_URL})
let naviVC = UINavigationController(rootViewController: vc)
present(naviVC, animated: true)
UIKit is a Swift
-based framework. However, If your project is in Objective-C
, configuring just a few additional steps allows you to run the kit in your client app. Go to your Xcode project target's Build settings tab and then set the ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES
to YES.
UIKit is distributed in the form of a fat binary, which contains information on both Simulator and Device architectures. Add the script below if you are planning to distribute your application in the App Store and wish to remove unnecessary architectures in the application's build phase.
Go to your Xcode project target's Build Phases tab. Then, click + and select New Run Script Phase. Append this script.
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
# This script loops through the frameworks embedded in the application and
# removes unused architectures.
find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK
do
FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable)
FRAMEWORK_EXECUTABLE_PATH="$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME"
echo "Executable is $FRAMEWORK_EXECUTABLE_PATH"
EXTRACTED_ARCHS=()
for ARCH in $ARCHS
do
echo "Extracting $ARCH from $FRAMEWORK_EXECUTABLE_NAME"
lipo -extract "$ARCH" "$FRAMEWORK_EXECUTABLE_PATH" -o "$FRAMEWORK_EXECUTABLE_PATH-$ARCH"
EXTRACTED_ARCHS+=("$FRAMEWORK_EXECUTABLE_PATH-$ARCH")
done
echo "Merging extracted architectures: ${ARCHS}"
lipo -o "$FRAMEWORK_EXECUTABLE_PATH-merged" -create "${EXTRACTED_ARCHS[@]}"
rm "${EXTRACTED_ARCHS[@]}"
echo "Replacing original executable with thinned version"
rm "$FRAMEWORK_EXECUTABLE_PATH"
mv "$FRAMEWORK_EXECUTABLE_PATH-merged" "$FRAMEWORK_EXECUTABLE_PATH"
done
UIKit for iOS manages the lifecycle of its ViewController
along with various views and data from the Chat SDK for iOS. UIKit Components are as follows:
Component | Description |
---|---|
SBUChannelListViewController | A ViewController that manages a channel list. |
SBUChannelViewController | A ViewController that manages a 1-on-1 chat channel. |
SBUChannelSettingViewController | A ViewController that manages the channel settings. |
SBUCreateChannelViewController | A ViewController that creates a channel. |
SBUInviteUserViewController | A ViewController that invites a user to a channel. |
SBUMemberListViewController | A ViewController that shows a list of members in a channel. |
SBUTheme | A singleton that manages themes. |
SBUColorSet | A singleton that manages color sets. |
SBUFontSet | A singleton that manages font sets. |
SBUMain | A class that contains static functions required when using Sendbird UIKit. |
SBUGlobalSet | A class that contains static attributes required when using Sendbird UIKit. |