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Gamecube Controller (Mayflash adapter)
Save state controls are not* supported on the Gamcube Controller due to button limitations
- Atari 2600
- Atari Lynx
- Gamecube
- GB
- GBA
- GBC
- MAME
- Neo Geo CDZ
- Neo Geo AES
- NES
- Nintendo 64
- Playstation Portable
- PS1/PSX
- Sega CD/32X
- Sega Game Gear
- Sega Genesis
- Sega Master System
- SNES
- TurboGraphx 16
- Wii
- XBMC
Primary Control: Joystick
Paddle Game Control: Joystick
Fire (A)
Booster top trigger (B)
Select (Start)
Reset (Y)
Exit emulator (Z)
Primary control: Joystick
B (inner) (A)
A (outer) (B)
Option 1 (upper): (Y)
Option 2 (lower): (X)
Pause (Start)
Select (none)
Exit emulator (Z)
Quick Save State (Dpad Left)
Quick Load State (Dpad Right)
Primary Control: Joystick
A (A)
B (X)
Y (Y)
X (B)
Z (RB)
L (LT)
R (RT)
Start (Start)
Swap discs (Keyboard "C") - Unfortunately, this requires a keyboard or mouse for now.
Exit emulator (Guide)
Primary Control: Dpad
A (A)
B (B)
Start (Start)
Select (Y)
Exit emulator (Z)
Quick Save State (Dpad Right)
Quick Load State (Dpad Left)
Primary Control: Dpad
A (B)
B (A)
L (LT)
R (RT)
Start (Start)
Select (Select)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Primary Control: Dpad
A (B)
B (A)
Start (Start)
Select (Select)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
A note on player "save/load" buttons. There has to be some kind of limitation somewhere with a gamepad. Saves must occur by entering a number 0-9.
Primary Control: Joystick or Dpad
UI Navigation: Joystick or Dpad
UI Cancel (Guide)
UI Select (A)
UI Page UP (LB)
UI Page Down (RB)
Pause (LT)
Config Menu (RT)
P1-P4 Button 1 (A)
P1-P4 Button 2 (B)
P1-P4 Button 3 (X)
P1-P4 Button 4 (Y)
P1-P4 Button 5 (LB)
P1-P4 Button 6 (RB)
P1-P4 Start (Start)
P1-P4 Select (Select)
Start (Start)
Select (Select)
Exit (Guide)
1 Player Start (Start)
2 Player Start (Start)
3 Player Start (Start)
4 Player start (Start)
P1 Coin Insert (RB)
P2 Coin Insert (RB)
P3 Coin Insert (RB)
P4 Coin Insert (RB)
Volume Up: Right joystick up
Volume Up: Right joystick down
Quick Save State (Left-Thumbstick click), requires slot number 0-9!
Quick Load State (Right-Thumstick click), requires slot number 0-9!
The "Input (general)" controls seem to me shared by MAME (which I configured first). This seems to be only on first run of the emulator, as each subsequent time, changes were kept separate. The difference with MESS is I configure them by system, such as the Neo Geo AES here.
Primary Control: Joystick or Dpad
UI Navigation: Joystick or Dpad
UI Cancel (Guide)
UI Select (A)
UI Page UP (LB)
UI Page Down (RB)
Pause (LT)
Config Menu (RT)
P1-P2 Start (Start)
P1-P2 Select (Select)
P1-P2 Button 1 (A)
P1-P2 Button 2 (B)
P1-P2 Button 3 (X)
P1-P2 Button 4 (Y)
P1-P2 Exit (Guide)
1 Player Start (Start)
2 Player Start (Start)
P1 Coin Insert (RB)
P2 Coin Insert (RB)
Volume Up: Right joystick up
Volume Up: Right joystick down
Quick Save State (Left-Thumbstick click), requires slot number 0-9!
Quick Load State (Right-Thumstick click), requires slot number 0-9!
The "Input (general)" controls seem to me shared by MAME (which I configured first). This seems to be only on first run of the emulator, as each subsequent time, changes were kept separate. The difference with MESS is I configure them by system, such as the Neo Geo CDZ here.
Primary Control: Joystick or Dpad
UI Navigation: Joystick or Dpad
UI Cancel (Guide)
UI Select (A)
UI Page UP (LB)
UI Page Down (RB)
Pause (LT)
Config Menu (RT)
P1-P2 Start (Start)
P1-P2 Select (Select)
P1-P2 Button 1 (A)
P1-P2 Button 2 (B)
P1-P2 Button 3 (X)
P1-P2 Button 4 (Y)
P1-P2 Exit (Guide)
1 Player Start (Start)
2 Player Start (Start)
P1 Coin Insert (RB)
P2 Coin Insert (RB)
Volume Up: Right joystick up
Volume Up: Right joystick down
Quick Save State (Left-Thumbstick click), requires slot number 0-9!
Quick Load State (Right-Thumstick click), requires slot number 0-9!
Primary Control: Dpad
A (B)
B (A)
Start (Start)
Select (Select)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Primary Control: Joystick, Dpad
A (A)
B (X)
C Buttons (Right Joystick)
L (LB)
R (RB)
Z Trigger (RT)
Start (Start)
Select (Select)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
DualShock Controller Notes: Mednafen does not officially support save or laod states, and also, due to the Dualshock analog configuration using those stick button presses, this function is disabled. The PS button still exits the game as expected.
To swap between the digital pad and the Dualshock analog mode, You have to use a combination of buttons to toggle it instead. When Select, Start, and all four shoulder buttons are held down for about 1 second, the mode will toggle. Games that support the DualShock configuration from the start, should* default already to the correct mode. If not, you can try to toggle to it.
Primary Control: DualShock Analog / Digital Pad
△ triangle (Y)
□ square (X)
× cross (A)
○ circle (B)
L1 (LB)
R1 (RB)
L2 (LT)
R2 (RT)
L3 (Left Joystick Click)
R3 (Right Joystick Click)
Start (Start)
Select (Select)
Exit emulator (Guide)
Primary Control: Joystick, Dpad
Triangle (Y)
Square (X)
X (A)
Circle (B)
L (LB)
R (RB)
Fullscreen toggle (LT)
Start (Start)
Select (Select)
Exit emulator (Guide) - 2 second delay to close GUI program after pressed
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Primary Control: Joystick
Dpad enabled
Triangle (Y)
Square (X)
X (A)
Circle (B)
L (LB)
R (RB)
Fullscreen toggle (LT)
Start (Start)
Select (Select)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
This configuration uses the 6-button controller type.
Primary Control: Dpad
A (A)
B (A)
C (B)
X (LT)
Y (Y)
Z (RT)
Start (Start)
Select (Select)
Exit emulator (Guide)
Mode (L2)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Primary Control: Dpad
Button 1 (A)
Button 2 (B)
Start (Start)
Select (Select)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
This configuration uses the 6-button controller type.
Primary Control: Dpad
A (A)
B (A)
C (B)
X (LT)
Y (Y)
Z (RT)
Start (Start)
Select (Select)
Exit emulator (Guide)
Mode (L2)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Primary Control: Dpad
1/Start/Fire (A)
2 (B)
Pause (Start)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Primary Control: Dpad
A (B)
B (A)
X (Y)
Y (X)
Start (Start)
Select (Select)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Note: This layout uses the "PC Engine Duo Controller"
Primary Control: Dpad
Mode Select (LT)
Run (Start)
Select (Select)
I (B)
II (A)
III (X)
IV (LB)
V (Y)
VI (RB)
Exit emulator (Guide)
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Note: Only the Gamecube controller, and by consequence, Gamecube controller-enabled games are supported at this time.
Primary Control: Joystick
A (A)
B (X)
Y (Y)
X (B)
Z (RB)
L (LT)
R (RT)
Start (Start)
Swap discs (Keyboard "C") - Unfortunately, this requires a keyboard or mouse for now.
Quick Save State (Left-Thumbstick click)
Quick Load State (Right-Thumstick click)
Exit emulator (Guide)
Due to the dpad and triggers being mapped as buttons, the entire XML keyboard mapping file had to be rewritten.
Primary Control: Dpad
Select: (A)
Back (B)
Context Menu (X)
Full Screen, Menu on home screen (Y)
Scroll Up (LB)
Scroll Down (RB)
Volume Up (Right joystick up)
Volume Down (Right joystick down)
Pause (A)
Stop (B)
Fullscreen (X)
Skip next (Y)
Codec Info (LB)
Show Time (RB)
Info (Start)
OSD (none)
Fast forward (none)
Rewind (none)
BigStepForward (dpad up)
BigStepBack (dpad down)
StepBack (dpad left)
StepForward (dpad right)