Crash and bad global function call fix
Let's you do crazy stuff like
player = CreateHandle("PlayerPuppet", Game.GetPlayer())
print(player.IsNaked())
-- the command below kills you
player.OnDied()
Or change the time
gameTime = CreateSingletonHandle("gameTimeSystem")
gameTime.SetGameTimeByHMS(12, 30, 0) -- 12h30m0s
print(gameTime.GetGameTime()) -- prints time in seconds