-
Notifications
You must be signed in to change notification settings - Fork 3
mathnathan/Lotka-Volterra-Visualizer
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
// --------Lotka-Volterra Visualizer------- // author: Nathan Crock date: 12/20/2010 16:01:30 website: http://mathnathan.com You'll need OpenGL, glut, and OpenCV 2.1 DIRECTORY: Lotka-Volterra-Visualizer | main.cpp - This is where the guts of the program are | util.h - Some headers and declarations for OpenGL | util.cpp - Definition of the createVBO function | texMapping.h - Declaration of texture mapping OpenGL functions | and openCV functions. There are also some silly | constants in there, I needed these for scaling my | clicks onto the graphs. They're ratios for scaling | the pixels to be between (0,5) texMapping.cpp - Definitions, the drawCvObjects function could | probably use some tweaking... FindGLEW.cmake - CMakeLists.txt calls this to find the appropriate headers | CMakeLists.txt - Does all the building for us. You may need to tweak where | CMake looks for the dependencies. | data - | | | LVvectorField.png - Background for the OpenGL display | | | PvsT2.png - Background for the OpenCV display | build - Where the program is built //--------------------Instructions----------------------------// Once you've downloaded both the backgrounds and put them in the data folder, all you do is make a build directory and call cmake mkdir build cd build cmake .. This calls CMakeLists.txt from the previous directory and builds the binary files into the build folder. // ---------------------- TO DO ------------------------------// - I learned OpenGL for this program, so it's a little buggy and certainly not very clean. - There are a bunch of constants I had to experimentally derive to scale the mouse clicks to the appropriate dimensions for both windows. I'm sure there is a better way to go about doing it. - This could have eaily been written only in OpenCV, but then I wouldn't have had the excuse to learn OpenGL! =] SPECIAL THANKS: To my good friend and programming mentor Ian Johnson. http://enja.org
About
Real-time interactive graphs of the phase plane and population vs. time
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published