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v18.2 (July 2, 2016)

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@martin-tornqvist martin-tornqvist released this 02 Jul 16:25
· 715 commits to develop since this release

Gameplay

  • All backgrounds (classes) now have ranged attack bonus vs unaware targets (not just Rogues)
  • Ghoul characters are no longer shocked by Ghoul statues
  • You no longer drop your items when you die
  • Removed the "R" command to rearrange rounds between pistol magazines - this is now instead done when you wait (with "5", "s", or ".")
  • Spider webs are now destroyed when the creature held is teleported away or knocked back
  • Fire Hound bites now also causes Burning (like their ranged attacks)
  • Slightly reduced the number of Medical Bag supplies
  • Critically failing a melee attack can no longer result in dropping the weapon

Interface

  • When picking traits, the game now shows all traits and their prerequisites (no information is hidden)
  • When aiming explosives, the explosion size is marked on the map
  • Added option for confirming "-More-" prompts with any key (off by default)
  • Messages are no longer written in all capitals while Frenzied
  • New menu color scheme
  • Removed some redundant messages to reduce clutter ("I pause for a while...", "I stop waiting.")
  • Added a section in the manual about inventory handling

Bug fixes

  • Fixed a bug that caused monsters with Fear Resistance to end all player phobias when they spawned (this was mistakenly reported to the insanity system as a "player gaining permanent rFear" event)
  • Fixed some buggy item drop code (which may have caused crashes)
  • Fixed some minor bugs in the map generator (the map generator can also do a few new things now, although it's probably subtle)
  • Fixed some errors in Manuscript names (underscores had snuck into a few names for some reason)
  • Fixed a bug that (in some rare specific cases) allowed monsters to move into the position already occupied by another monster
  • Fixed a bug were teleporting or being knocked back while held by a spider web, caused the web to be able to hold any creature that walked into it, regardless of monster type (e.g. ethereal monsters or spiders could then also be held)