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Updated the manual
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martin-tornqvist committed Aug 20, 2017
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13 changes: 7 additions & 6 deletions res/manual.txt
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Expand Up @@ -78,16 +78,17 @@ Certain things can be interacted with by moving into them (i.e. by "bumping" the
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The following is an example of what the interface lines can look like:

HP:9/16 SP:8/8 Ins:45%/12% Exp:1(60%) } M1911 Colt 9.5 +0% 5/7
Dlvl:2 W:40% [:1 %:Off(500) %:60 / 6 Throwing Knives 4.5 +0%
HP:9/16 SP:8/8 Ins:45%/12% Exp:1(60%) ) Sledgehammer 11.0 {+1} -15%
Dlvl:2 W:40% [:1 %:Off(500) %:60 / 6 Throwing Knives 4.0 +10%
Blind Diseased T:264

From left to right, the first line displays:
* Hit Points (current/max - see "Hit Points, Wounds and healing")
* Spirit Points (see "Spirit and spell casting")
* Shock and Insanity (see "Insanity")
* Character Level and remaining Experience Points until next level
* Your wielded weapon (average damage, accuracy modifier, ammo)
* Your wielded weapon (average damage with this weapon, weapon damage bonus,
weapon accuracy modifier)

The second line displays:
* Dungeon level
Expand Down Expand Up @@ -153,11 +154,11 @@ In addition to your physical and mental health, you have an "essence" - or Spiri
Your Spirit Points are shown like this:
SP:Current/Max

Some characters have the ability to cast spells intrinsically without using external tools - the Occultist can learn spells from reading manuscripts for example. Casting spells "naturally" will drain some of your spirit.
You can learn spells by first casting them from manuscripts. Casting spells "naturally" (without manuscripts) will drain some of your spirit.

To cast intrinsic spells, press [x] to open a menu for selecting which spell to cast. In this menu you can see the Spirit cost per spell (the cost is a range of values, and the spirit drained is a random value in this range), and roughly how much Shock it will cause.
To cast intrinsic spells, press [x] to open a menu for selecting which spell to cast. In this menu you can see the Spirit cost per spell (the cost is a range of values, and the spirit drained is a random value in this range), and your skill level for each spell (Occultist characters can learn to cast spells at higher levels by picking certain traits).

When casting a spell, you will get a warning if the spell could potentially drain all your remaining Spirit. You can then press y/n to attempt casting or abort. Casting the spell in this situation is a gamble with death, but it could be worth it if you are desperate.
When casting a spell, you will get a warning if the spell could potentially drain all your remaining Spirit. You can then press y/n to attempt casting or abort. Casting the spell in this situation is a gamble with death.

There are also other ways you can lose your Spirit, for example some monsters can drain your Spirit with their attacks.

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