A dynamic shader to use from Godot Engine projects
Put the /effect01 on your project, and append to distortion.scn to you 2D or 3D nodes.
Add a sprite to life for time_out and after it, fade to die in fade_time. All in secconds. x,y cordinates are optional. Using float values (-1.0 ~1.0) result in a proportional posiotion. Using integers is absolute position
Remove a sprite, without call queue_free()
Add an effect from list: . "rain" - rain effect
Remove an effect from previus list.
The effect can be view at Youtube
Wild Witch Project by Marcos Augusto Bitetti is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at http://www.wildwitchproject.com/.
Permissions beyond the scope of this license may be available at http://www.wildwitchproject.com/p/direitos-da-obra.html.