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Releases: manuelVo/foundryvtt-terrain-ruler

v1.6.0

14 Jan 14:11
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New features

  • When measuring with difficult terrain, the terrain layer will now be shown (if the "Show on Drag" setting is enabled in Enhanced Terrain Layer)
  • There is now a setting that allows to configure the default state of the terrain ruler toggle after joining a game (possible options: on, off, remember last)
  • The Terrain Ruler toggle can now be bound to a key

Game Systems

  • Terrain Ruler now supports the measuring style of "Legend of the Five Rings 5e"

Compatibility

  • Drag Ruler now utilizes libwrapper

v1.5.1

02 Jan 23:22
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Compatibility

  • Terrain Ruler is now compatible with Foundry v9

Translation

  • Added french translation (thanks to Elfenduil)

v1.5.0

24 Nov 08:55
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API changes

  • There is now an API endpoint for pinpointing the pixel coordinates of given distances along a measured path

v1.4.0

30 Jul 10:27
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API changes

  • Measurement options are now passed to the cost function to allow for finer grained control over enhanced terrain layer's behavior (thanks to Michael Clavell!)

v1.3.2

08 Jul 09:26
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Compatibility

  • Terrain Ruler is now compatible with 0.8.8

v1.3.1

07 Jun 13:26
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Compatibility

  • Terrian Ruler is now compatible with 0.8.6
  • Support for the old TerrainLayer module has been dropped, as that module has been confirmed to not receive updates for 0.8 compatibility. From now on only Enhanced Terrain Layer is supported. That module will now be tagged as a dependency.
  • This version drops support for foundry 0.7, to prevent users of the TerrainLayer module from updating accidentaly and loosing the TerrainLayer support.

v1.3.0

18 May 13:24
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New features

  • Measuring difficult terrain on gridless maps is now supported (#11)

API changes

  • Terrain ruler now exposes it's internal state to allow to continue measurements over multiple measureDistance calls

Translation

  • Added german translation (thanks CarnVanBeck!)

v1.2.5

12 Apr 07:55
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Other

  • The deprecation warning in the console now correctly refers to game.terrainRuler instead of game.terrianLayer.

v1.2.4

10 Apr 13:04
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API changes

  • Terrain Ruler's API now is just called terrainRuler instead of game.terrainRuler. game.terrainRuler will continue to work until the next major release.
  • terrainRuler.getCost now accepts options that will be passed to the active terrain layer module, if supported.

v1.2.3

29 Mar 19:00
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