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Game data conversion/export/import helper libraries - TEMPORARY HIATUS

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Scarlet

Scarlet and its related libraries are aiming to provide functionality to convert, export and import various types of game data. They are written in C# and based on the .NET Framework.

Disclaimer

This project is still incomplete and work-in-progress. Functionality will change, be added or removed, and all interfaces, calling conventions, etc. should be considered subject to change.

Requirements

Parts

  • Scarlet: Common main library (required)
  • Scarlet.IO.ImageFormats: Library for image file format conversion (requires Scarlet)
  • Scarlet.IO.ContainerFormats: Library for container/archive management (requires Scarlet)
  • Scarlet.IO.CompressionFormats: Library for handling compressed data (requires Scarlet)
  • ScarletTestApp (ScarletConvert): Sample converter application implementation (requires all the above)

Formats

File formats that can be loaded and exported/extracted by the libraries as of this commit contain the following:

  • Images
    • BTGA (ex. various Lego games, 3DS)
    • CTXB (various Nintendo 3DS games)
    • DDS (DXTx and PVRx; ex. Skullgirls 2nd Encore, PS Vita)
    • DMPBM (ex. Shin Megami Tensei: Devil Survivor Overclocked)
    • GBIX (ex. K-ON! Houkago Live, PSP version)
    • GXT (various PlayStation Vita games)
    • KSLT (ex. Dead or Alive Xtreme 3: Venus, possibly more Koei Tecmo games)
    • NMT (ex. Disgaea 4, PS Vita version, possibly more Nippon Ichi Software games)
    • SHTX (ex. Danganronpa Another Episode)
    • SHTXFS (ex. Danganronpa Another Episode)
    • STEX (ex. Etrian Odyssey IV, Shin Megami Tensei IV, possibly more Atlus games)
    • TEX (various Capcom games)
    • TID (ex. Hyperdimension Neptunia ReBirth 1, PC and PS Vita versions, possibly more Idea Factory/Compile Heart/Felistella games)
    • TIPS (ex. Uchuu no Stellvia, PS2 version; image-type TIPS files only)
    • TMX (various Atlus games)
    • TX2 (ex. Phantom Brave, PS2 version, various other Nippon Ichi Software games)
    • TXF (ex. Disgaea 4, PS3 version, possibly more Nippon Ichi Software games)
    • TXG (ex. Sakurasou no Pet na Kanojo, PSP version)
      • XGTL (wrapper around multiple TXGs)
        • CBG (wrapper around XGTL)
    • TXP (ex. Z.H.P: Unlosing Ranger vs Darkdeath Evilman, Disgaea 2 PSP, Disgaea Infinite, possibly more Nippon Ichi Software games on PSP)
    • VTXP (ex. Punchline, PS Vita; not the same as, nor related to TXP above)
  • Containers
    • FADEBABE (ex. Akiba's Trip, original PSP version, namely DATA1.DAT)
    • FMDX (ex. K-ON! Houkago Live, PSP version)
    • GAR v2 and v5 (ex. The Legend of Zelda: Majora's Mask 3D, Ever Oasis)
    • NISPACK (various Nippon Ichi Software games)
    • NSAC (ex. Disgaea 4, PS Vita version, possibly more Nippon Ichi Software games)
    • PSPFS_V1 (ex. Phantom Brave, PSP version, possibly more Nippon Ichi Software games)
    • Stellvia DATs (Uchuu no Stellvia, PS2 version)
    • UKArc/PAC (ex. Dengeki Bunko: Fighting Climax, PS Vita version)
    • ZAR v1 (ex. The Legend of Zelda: Ocarina of Time 3D)
  • Compression
    • DR 1/2/AE (Danganronpa 1, 2 and Another Episode, PS Vita)
    • Grezzo LzS (ex. The Legend of Zelda: Majora's Mask 3D)
    • GZip (generic; also ex. Dengeki Bunko: Fighting Climax, PS Vita version)
    • NIS LZS (ex. Disgaea 4, PS3 and PS Vita versions)
    • Nintendo DS LZSS-0x10 (generic; also ex. Shin Megami Tensei: Devil Survivor Overclocked)

Note that support for these is not 100% complete (especially Capcom TEX is lacking), as well as the unintentional bias towards NIS games.

Usage

Sample Converter

Syntax: ScarletTestApp.exe <inputs ...> [options]

  • <inputs ...>: Any number of files or directories to be converted, separated by spaces
  • [options]:
    • --output | -o: Specify output directory
    • --keep | -k: Do not overwrite existing output files

Example: ScarletTestApp.exe "C:\Temp\files\" "C:\Temp\testfile.gxt" "C:\Temp\testfile2.nmt" --output "C:\Temp\output\"

Acknowledgements

  • PVRTC texture decompression code ported from PowerVR Graphics Native SDK, Copyright (c) Imagination Technologies Ltd.
    • see \Scarlet\Drawing\Compression\PVRTC.cs and LICENSE.md
  • BC7 texture decompression code ported from detex by Harm Hanemaaijer
    • see \Scarlet\Drawing\Compression\BC7.cs and LICENSE.md
  • Includes NetRevisionTool by Yves Goergen for injecting Git revision information
  • Initial VTXP and BTGA format notes and original Danganronpa decompression code by BlackDragonHunt
  • Texture swizzle logic reverse-engineering and original C implementation by FireyFly
  • ZAR v1 and GAR v2 container support adapted from documentation and/or code by Twili and ShimmerFairy respectively
  • Sample files, testing and moral support by Ehm

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