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📝 Update 2024-04-06-bolt-tic-tac-toe.md
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GabrielePicco authored Apr 26, 2024
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Expand Up @@ -23,7 +23,7 @@ The complete source code of the example is available [here](https://github.com/m
First, install the `bolt-cli` with:

```bash
npm install @magicblock-labs/bolt-cli
npm install -g @magicblock-labs/bolt-cli
```

Once installed, create a new project with:
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### Conclusion
We have walked through a simple implementation of a Tic-Tac-Toe game using the Bolt ECS, demonstrating how to connect it to a React UI. This highlights the simplicity and flexibility of the framework. In addition to abstracting Solana and reusing onchain logic, we are excited about the unlocks BOLT will introduce for user-generated logic and mods. In follow-up examples, we will show how a game developer could independently and permissionlessly extend the logic of a game and how to achieve low latency/high troughput transactions using the [ephemeral rollups](https://book.boltengine.gg/introduction/ephemeral-rollups.html).
We have walked through a simple implementation of a Tic-Tac-Toe game using the Bolt ECS, demonstrating how to connect it to a React UI. This highlights the simplicity and flexibility of the framework. In addition to abstracting Solana and reusing onchain logic, we are excited about the unlocks BOLT will introduce for user-generated logic and mods. In follow-up examples, we will show how a game developer could independently and permissionlessly extend the logic of a game and how to achieve low latency/high troughput transactions using the [ephemeral rollups](https://book.boltengine.gg/introduction/ephemeral-rollups.html).

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