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<!-- https://github.com/khromov/svelte-neko/blob/master/src/lib/Neko5.svelte --> | ||
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<script lang="ts"> | ||
let isReducedMotion = $state<boolean>(true); | ||
let nekoPosX = $state(32); | ||
let nekoPosY = $state(32); | ||
let mousePosX = $state(0); | ||
let mousePosY = $state(0); | ||
let frameCount = $state(0); | ||
let idleTime = $state(0); | ||
let idleAnimation: any = $state(null); | ||
let idleAnimationFrame = $state(0); | ||
const nekoSpeed = 10; | ||
type SpriteSetsType = { | ||
idle: number[][]; | ||
alert: number[][]; | ||
scratchSelf: number[][]; | ||
scratchWallN: number[][]; | ||
scratchWallS: number[][]; | ||
scratchWallE: number[][]; | ||
scratchWallW: number[][]; | ||
tired: number[][]; | ||
sleeping: number[][]; | ||
N: number[][]; | ||
NE: number[][]; | ||
E: number[][]; | ||
SE: number[][]; | ||
S: number[][]; | ||
SW: number[][]; | ||
W: number[][]; | ||
NW: number[][]; | ||
}; | ||
const spriteSets: SpriteSetsType = { | ||
idle: [[-3, -3]], | ||
alert: [[-7, -3]], | ||
scratchSelf: [ | ||
[-5, 0], | ||
[-6, 0], | ||
[-7, 0] | ||
], | ||
scratchWallN: [ | ||
[0, 0], | ||
[0, -1] | ||
], | ||
scratchWallS: [ | ||
[-7, -1], | ||
[-6, -2] | ||
], | ||
scratchWallE: [ | ||
[-2, -2], | ||
[-2, -3] | ||
], | ||
scratchWallW: [ | ||
[-4, 0], | ||
[-4, -1] | ||
], | ||
tired: [[-3, -2]], | ||
sleeping: [ | ||
[-2, 0], | ||
[-2, -1] | ||
], | ||
N: [ | ||
[-1, -2], | ||
[-1, -3] | ||
], | ||
NE: [ | ||
[0, -2], | ||
[0, -3] | ||
], | ||
E: [ | ||
[-3, 0], | ||
[-3, -1] | ||
], | ||
SE: [ | ||
[-5, -1], | ||
[-5, -2] | ||
], | ||
S: [ | ||
[-6, -3], | ||
[-7, -2] | ||
], | ||
SW: [ | ||
[-5, -3], | ||
[-6, -1] | ||
], | ||
W: [ | ||
[-4, -2], | ||
[-4, -3] | ||
], | ||
NW: [ | ||
[-1, 0], | ||
[-1, -1] | ||
] | ||
}; | ||
let lastFrameTimestamp: number = $state(0); | ||
let backgroundPosition = $state('160px 32px'); | ||
function onMouseMove(event: MouseEvent) { | ||
mousePosX = event.clientX; | ||
mousePosY = event.clientY; | ||
} | ||
function onAnimationFrame(timestamp: any) { | ||
// Stops execution if the neko element is removed from DOM | ||
if (!lastFrameTimestamp) lastFrameTimestamp = timestamp; | ||
if (timestamp - lastFrameTimestamp > 100) { | ||
lastFrameTimestamp = timestamp; | ||
frame(); | ||
} | ||
window.requestAnimationFrame(onAnimationFrame); | ||
} | ||
function setSprite(name: any, frame: any) { | ||
const sprite = | ||
spriteSets[name as keyof SpriteSetsType][ | ||
frame % spriteSets[name as keyof SpriteSetsType].length | ||
]; | ||
backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`; | ||
} | ||
function resetIdleAnimation() { | ||
idleAnimation = null; | ||
idleAnimationFrame = 0; | ||
} | ||
function idle() { | ||
idleTime += 1; | ||
// every ~ 20 seconds | ||
if (idleTime > 10 && Math.floor(Math.random() * 200) == 0 && idleAnimation == null) { | ||
let avalibleIdleAnimations = ['sleeping', 'scratchSelf']; | ||
if (nekoPosX < 32) { | ||
avalibleIdleAnimations.push('scratchWallW'); | ||
} | ||
if (nekoPosY < 32) { | ||
avalibleIdleAnimations.push('scratchWallN'); | ||
} | ||
if (nekoPosX > window.innerWidth - 32) { | ||
avalibleIdleAnimations.push('scratchWallE'); | ||
} | ||
if (nekoPosY > window.innerHeight - 32) { | ||
avalibleIdleAnimations.push('scratchWallS'); | ||
} | ||
idleAnimation = | ||
avalibleIdleAnimations[Math.floor(Math.random() * avalibleIdleAnimations.length)]; | ||
} | ||
switch (idleAnimation) { | ||
case 'sleeping': | ||
if (idleAnimationFrame < 8) { | ||
setSprite('tired', 0); | ||
break; | ||
} | ||
setSprite('sleeping', Math.floor(idleAnimationFrame / 4)); | ||
if (idleAnimationFrame > 192) { | ||
resetIdleAnimation(); | ||
} | ||
break; | ||
case 'scratchWallN': | ||
case 'scratchWallS': | ||
case 'scratchWallE': | ||
case 'scratchWallW': | ||
case 'scratchSelf': | ||
setSprite(idleAnimation, idleAnimationFrame); | ||
if (idleAnimationFrame > 9) { | ||
resetIdleAnimation(); | ||
} | ||
break; | ||
default: | ||
setSprite('idle', 0); | ||
return; | ||
} | ||
idleAnimationFrame += 1; | ||
} | ||
function frame() { | ||
frameCount += 1; | ||
const diffX = nekoPosX - mousePosX; | ||
const diffY = nekoPosY - mousePosY; | ||
const distance = Math.sqrt(diffX ** 2 + diffY ** 2); | ||
if (distance < nekoSpeed || distance < 48) { | ||
idle(); | ||
return; | ||
} | ||
idleAnimation = null; | ||
idleAnimationFrame = 0; | ||
if (idleTime > 1) { | ||
setSprite('alert', 0); | ||
// count down after being alerted before moving | ||
idleTime = Math.min(idleTime, 7); | ||
idleTime -= 1; | ||
return; | ||
} | ||
let direction; | ||
direction = diffY / distance > 0.5 ? 'N' : ''; | ||
direction += diffY / distance < -0.5 ? 'S' : ''; | ||
direction += diffX / distance > 0.5 ? 'W' : ''; | ||
direction += diffX / distance < -0.5 ? 'E' : ''; | ||
setSprite(direction, frameCount); | ||
nekoPosX -= (diffX / distance) * nekoSpeed; | ||
nekoPosY -= (diffY / distance) * nekoSpeed; | ||
nekoPosX = Math.min(Math.max(16, nekoPosX), window.innerWidth - 16); | ||
nekoPosY = Math.min(Math.max(16, nekoPosY), window.innerHeight - 16); | ||
} | ||
$effect(() => { | ||
isReducedMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches; | ||
document.addEventListener('mousemove', onMouseMove); | ||
const animationFrameHandle = window.requestAnimationFrame(onAnimationFrame); | ||
return () => { | ||
document.removeEventListener('mousemove', onMouseMove); | ||
window.cancelAnimationFrame(animationFrameHandle); | ||
}; | ||
}); | ||
</script> | ||
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<!-- {#if !isReducedMotion} --> | ||
<div | ||
style={`left: ${nekoPosX - 16}px; top: ${nekoPosY - 16}px; background-position: ${backgroundPosition};`} | ||
aria-hidden="true" | ||
></div> | ||
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<!-- {/if} --> | ||
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<style> | ||
div { | ||
width: 32px; | ||
height: 32px; | ||
position: fixed; | ||
pointer-events: none; | ||
image-rendering: pixelated; | ||
z-index: 9999; | ||
background-image: url(oneko.gif); | ||
} | ||
</style> |
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