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* oops (ParadiseSS13#24658) * Cyborgs drop their upgrades on the floor when reset or deconstructed (ParadiseSS13#24467) * Fixing some minor typos for cyborg upgrade flavour text Throws in some missing apostrophes, capitalisation, and the letter "s." * Briefcase Full of Cash buff Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr * Reverts double-feature PR * Reverts a broken revert * Reverting again because Ebba told me to * And reverting yet again * yes * Update robot_mob.dm * Update robot_mob.dm * Update code/modules/mob/living/silicon/robot/robot_mob.dm Co-authored-by: Henri215 <[email protected]> --------- Co-authored-by: Henri215 <[email protected]> * Modsuit activation/deactivation is no longer cancelled by user incapacitation (ParadiseSS13#24564) * changes activation do_afters to not check for incapacitation * fix spacing * Fix: Body Scanner layout (ParadiseSS13#24140) * Fix: Body Scanner layout * Rebuild TGUI * Rebuild --------- Co-authored-by: S34N <[email protected]> * niche case (ParadiseSS13#24595) * Adjusts Species Lung Temperature Tolerances (ParadiseSS13#24509) * Adjusts Species Temperature Tolerances * Update code/modules/surgery/organs/organ_datums/lung_datum.dm Co-authored-by: Henri215 <[email protected]> * Adjusts Unathi and Ashwalker to match ParadiseSS13#23325 --------- Co-authored-by: Henri215 <[email protected]> * Adds Meson Sunglasses (ParadiseSS13#24619) * meson sunglasses * species sprites ew * why * Update code/modules/clothing/glasses/glasses.dm Co-authored-by: 1080pCat <[email protected]> * eeh * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> * Apply suggestions from code review Self commit time (With approval) --------- Co-authored-by: 1080pCat <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Henri215 <[email protected]> * Makes headslug mob_size MOB_SIZE_SMALL (ParadiseSS13#24623) Co-authored-by: [email protected] <[email protected]> * Capitalized Comfrey. (ParadiseSS13#24642) * Update inflatable.dm (ParadiseSS13#24646) * Fix dynamic lighting in secret clown HQ (ParadiseSS13#24181) * Make clown HQ require power * Added APC to area * Superfluous spacing removed. * There is only one thing worse than a DMM conflict --------- Co-authored-by: [email protected] <[email protected]> Co-authored-by: S34N <[email protected]> * re-maps cables on box station (ParadiseSS13#24260) * cables * even more cable fixes * did this fix the issue * ehh * Fixes all the cables on meta station (ParadiseSS13#24589) * Engineering cables Part 1 * Update MetaStation.dmm * Engineering cables part 1 * set any non-engine SMES cables to red (#8) * cables * did this fix it * fixed a fail * oops --------- Co-authored-by: warriorstar-orion <[email protected]> * oversight perma pipe missing (ParadiseSS13#24607) * goodbye exclaims (ParadiseSS13#24593) * fixes admin shuttles breaking the escape shuttle / not working (ParadiseSS13#24677) * Fix RD-Robotics Surgery window tint button on Cyberiad. (ParadiseSS13#24647) Co-authored-by: S34N <[email protected]> * Update gun icon on knife removing (ParadiseSS13#24674) * Fix mime/clown picked names not being on their bank account. (ParadiseSS13#24669) * Make pAIs show correctly in diagnostic HUDs (ParadiseSS13#24666) * Retaliate mobs no longer break stuff after revived with a laz injector. (ParadiseSS13#24665) * Remove IPC heel pixel on standard chassis type (ParadiseSS13#24657) * Handle 'Adjacent' for items inside structures (ParadiseSS13#24655) `/obj/item/Adjacent` has a check for handling items inside items, for example if storing an item inside a pill bottle, which is located inside a box. This didn't check for structures, so `Adjacent` on the trashbag inside the janitorialcart structure always returned false. * adds extra check (ParadiseSS13#24648) * Make gravity generator power-dependent again (ParadiseSS13#24601) * Cargo "View Contents" Fix (ParadiseSS13#24562) * contains_special * contains special list additions * keep on testing * moar * test test * get manifest * make sure * indentation mistake * Made eating Keeki a bit smarter. (ParadiseSS13#24373) * Made eating Keeki a bit smarter. * Prions -> Teslium, minor fixes. * Better comment for total_final_bites. * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> * Update code/modules/mob/living/simple_animal/friendly/cat.dm Co-authored-by: Henri215 <[email protected]> --------- Co-authored-by: Henri215 <[email protected]> * Fixed clown and mime brain/head naming. (ParadiseSS13#24668) * It just work's. Probably. (ParadiseSS13#24515) Co-authored-by: S34N <[email protected]> * Multi-tile doors fix (ParadiseSS13#24113) * Multi-tile doors fix * Linter Fix * Comment cleanup * Removing fillers before updating bounds to prevent issues * fix (ParadiseSS13#24679) * okay one last time (ParadiseSS13#24681) * ci: check_grep now exhaustive, vsc run is optional (ParadiseSS13#24545) * Adds recharge stations to the permabrig for IPCs (ParadiseSS13#24605) * add recharge stations to perma * Revert "add recharge stations to perma" This reverts commit ce48320. * add recharge stations to perma, this time with a updated sdmm * 1080pCats fix --------- Co-authored-by: S34N <[email protected]> * Parrots no longer hold items they don't have. (ParadiseSS13#24682) * Parrots no longer hold items they don't have. * Whoops. * Fix falling into chasm on map load (ParadiseSS13#24673) * Fix flying bayonet/seclight overlay (ParadiseSS13#24676) * Fix flying bayonet overlay * Make it simpler * Cigar/pipe cleanup. (ParadiseSS13#24683) * Refactored how monkeys name their brains. (ParadiseSS13#24678) * Electropack works more consistently, and is more responsive. (ParadiseSS13#24680) * electropack is less silly * dont need this anymore * Update code/game/objects/items/devices/radio/electropack.dm Co-authored-by: Luc <[email protected]> --------- Co-authored-by: S34N <[email protected]> Co-authored-by: Luc <[email protected]> * Admin controls now update the shuttle timer in units of minutes, not seconds. (ParadiseSS13#24356) * Admins now update the shuttle timer in minutes, not seconds. (As in the units, not how long it takes.) * Apply suggestions from code review Co-authored-by: Contrabang <[email protected]> --------- Co-authored-by: Contrabang <[email protected]> * More bitflag cleanup (ParadiseSS13#24531) * Convert a few more bitflags that weren't bit-shifting. * Update a few comments around bitflags. * Add some parentheses around bitflag combination defines. * Fix some whitespace consistency issues, mostly with bitflags. * Collar on a chick stay when it grow into a chicken. (ParadiseSS13#24524) * Collar on a chick stay when it grow into a chicken. Collar on a chick stay when it grow into a chicken. Fixes ParadiseSS13#24412 * Update code/modules/mob/living/simple_animal/friendly/farm_animals.dm Co-authored-by: Contrabang <[email protected]> --------- Co-authored-by: Pierre-Louis <[email protected]> Co-authored-by: Contrabang <[email protected]> * Moves weapons sprites out of items.dmi (ParadiseSS13#24634) * Moves weapons sprites out of items.dmi * lets revert this * oversight from energy melee PR * [s] Fixes Mechs being able to walk through walls (ParadiseSS13#24695) * Adds the ismecha check * I am a dummy, thanks contra * Bump to yarn 4.1.1 (automated changes) and fixed settings (ParadiseSS13#24358) * bump to yarn 4.1.0 (automated changes) * fix prettier issues * 4.1.1 * this gets auto-commited on build * [S] Fixes an exploit (ParadiseSS13#24703) * it never had a range........ * slide to the left * guh * Radio resprite (ParadiseSS13#24629) * sprites * fixik * lil animation * fixes syndicate sensory being emp weak (ParadiseSS13#24625) * fixes syndicate sensory being emp weak * Update code/modules/surgery/organs/augments_internal.dm Co-authored-by: Contrabang <[email protected]> * fixes it --------- Co-authored-by: Contrabang <[email protected]> * Security poncho (ParadiseSS13#24614) * all at once * no * ah yes * minor pixel adjustments * moved * Update code/modules/clothing/suits/armor_suits.dm Co-authored-by: Henri215 <[email protected]> --------- Co-authored-by: Henri215 <[email protected]> * [TGchat] Annihilation Dropdowns & Tweaks (ParadiseSS13#24502) * New TGchat settings section * New Chat Settings Tab & Reorder Tabs * Annihilate dropdowns * Normal Divider * Max Total Messages 10000 -> 2000 * Remove removed things * Rebuild * [s] Adds Contrabang to Commit Access (ParadiseSS13#24707) * updates contributing.md * Empty-Commit * Fix TGUI deconflict hooks, makes them work on windows (ParadiseSS13#24686) * Lets us install tgui merge drivers on windows * test this * gamer mode * debug * do it like this * test * test this * stop it being weirdly relative * more relative fixes * try cat * indentation * update CI stuff to cache * correct this * yarn * yarn consistency * do we even need to do this? (no we don't) * properly cache yarn deps in ci * Why do we even have that step --------- Co-authored-by: github-actions <[email protected]> * Adds the Organ Extractor (ParadiseSS13#24100) * Adds the Syndicate Organ Extractor * ipc moment * fix bug, prevents putting organs in dead bodies to extract * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> * renames sprite * Apply suggestions from code review Co-authored-by: DGamerL <[email protected]> * replace xx yy --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: DGamerL <[email protected]> * Optable fixes (ParadiseSS13#24101) * Proto Emitter Gun now has its own name and description (ParadiseSS13#24528) * Update laser.dm * Update code/modules/projectiles/guns/energy/laser.dm Co-authored-by: Henri215 <[email protected]> * Update code/modules/projectiles/guns/energy/laser.dm Co-authored-by: Luc <[email protected]> --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: Luc <[email protected]> * blamo (ParadiseSS13#24582) * Re-added the account info paper on creating a new account. (ParadiseSS13#24588) * Re-added the account info paper on creating a new account. * Review suggestions. * Adds CI checks forbidding certain kinds of world loops (ParadiseSS13#24454) * Updates checkgrep to report unnecessary loops * improved message * global lists are better too * much better * Apply suggestions from code review Co-authored-by: GDN <[email protected]> * update to modern check_grep format --------- Co-authored-by: GDN <[email protected]> Co-authored-by: S34N <[email protected]> * Gutlunches will no longer eat brains. (ParadiseSS13#24603) * NO MORE EATING BRAINS * Update code/modules/mob/living/simple_animal/hostile/mining/gutlunch.dm Co-authored-by: DGamerL <[email protected]> --------- Co-authored-by: S34N <[email protected]> Co-authored-by: DGamerL <[email protected]> * Increases Paper's Window Size (ParadiseSS13#24541) * its time to PAPERWORK * remove test item * autodoc / henri Co-authored-by: Henri215 <[email protected]> --------- Co-authored-by: Henri215 <[email protected]> * Cowboy hats resprite (ParadiseSS13#24611) * human_mob * items * grey_mob * drask_mob * vox_mob * code, lets fucking hope i didnt forget anything * i forgot stupid fuckign shit * also i love to delete wrong things * Update code/modules/clothing/head/misc_hats.dm Co-authored-by: Henri215 <[email protected]> * Update code/modules/client/preference/loadout/loadout_hat.dm Co-authored-by: 1080pCat <[email protected]> * moved to other cowboy hats --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: 1080pCat <[email protected]> * Adds Boot Knives (Combat + Mining Boots + Jump Boots) (ParadiseSS13#24530) * stabbing time * examine text * oopsie * spans * add to jumpboots * contra review * henri/gdn reviews * contra + burzah review * span swap Co-authored-by: Contrabang <[email protected]> --------- Co-authored-by: Contrabang <[email protected]> * chat box red (ParadiseSS13#24663) * NanoMap Auto-Update (Wed Mar 20 01:07:32 UTC 2024) (ParadiseSS13#24350) Co-authored-by: NanoMap Generation <[email protected]> * Bear update, part 2 (ParadiseSS13#24506) * The bear update! * more sprites * more bearprites * diversify * removing comments * description and mapping * duplicate * Update code/modules/mob/living/simple_animal/hostile/bear.dm --------- Co-authored-by: Contrabang <[email protected]> * yeah (ParadiseSS13#24709) * This is the fix (ParadiseSS13#24710) * Added new skirts to suitdispenser (ss220club#1101) <!-- Пишите **НИЖЕ** заголовков и **ВЫШЕ** комментариев, иначе что то может пойти не так. --> <!-- Вы можете прочитать Contributing.MD, если хотите узнать больше. --> ## Что этот PR делает Добавляет новые юбки в игру и в suitdispenser в частности. <!-- Вкратце опишите изменения, которые вносите. --> <!-- Опишите **все** изменения, так как противное может сказаться на рассмотрении этого PR'а! --> <!-- Если вы исправляете Issue, добавьте "Fixes #xxxx" (где xxxx - номер Issue) где-нибудь в описании PR'а. Это автоматически закроет Issue после принятия PR'а. --> ## Почему это хорошо для игры Дамы могут одеваться в грейтайд! А ещё разнообразие лучше отсутствия разнообразия. <!-- Опишите, почему, по вашему, следует добавить эти изменения в игру. --> ## Изображения изменений ![dreamseeker_byRHi97kGE](https://github.com/ss220club/Paradise-SS220/assets/102225891/d0b2b18b-87cf-49fe-b601-238410ceb321) <!-- Если вы не меняли карту или спрайты, можете опустить эту секцию. Если хотите, можете вставить видео. --> ## Тестирование Провел модный приговор на локалке. <!-- Как вы тестировали свой PR, если делали это вовсе? --> ## Changelog :cl: add: Добавлены 22 новые юбки разных цветов в suitdispenser. /:cl: <!-- Оба :cl:'а должны быть на месте, что-бы чейнджлог работал! Вы можете написать свой ник справа от первого :cl:, если хотите. Иначе будет использован ваш ник на ГитХабе. --> <!-- Вы можете использовать несколько записей с одинаковым префиксом (Они используются только для иконки в игре) и удалить ненужные. Помните, что чейнджлог должен быть понятен обычным игроком. --> <!-- Если чейнджлог не влияет на игроков(например, это рефактор), вы можете исключить всю секцию. --> --------- Co-authored-by: Aylong <[email protected]> * Restrict !merge_upstream workflow to dev team and PR author (ParadiseSS13#24711) * restrict !merge_upstream to PR author or repo members * proper syntax please * No more black borders on the sides with different size (ParadiseSS13#24151) * New ability icons part 2 (ParadiseSS13#24671) * icons and shit * other icons * mhm * contras order * [S] Fixes an exploit (ParadiseSS13#24721) * fixes an exploit * length * Allow OP to !merge_upstream (ParadiseSS13#24724) Co-authored-by: Arthri <[email protected]> * Add space between badges and ckey * Linter yea yea --------- Co-authored-by: cybercapitalism <[email protected]> Co-authored-by: CRUNCH <[email protected]> Co-authored-by: Henri215 <[email protected]> Co-authored-by: Aylong <[email protected]> Co-authored-by: S34N <[email protected]> Co-authored-by: Contrabang <[email protected]> Co-authored-by: LtDiggs <[email protected]> Co-authored-by: Marm <[email protected]> Co-authored-by: 1080pCat <[email protected]> Co-authored-by: DGamerL <[email protected]> Co-authored-by: Adrer <[email protected]> Co-authored-by: [email protected] <[email protected]> Co-authored-by: Charlie Nolan <[email protected]> Co-authored-by: Zack <[email protected]> Co-authored-by: warriorstar-orion <[email protected]> Co-authored-by: Qwertytoforty <[email protected]> Co-authored-by: Zantox <[email protected]> Co-authored-by: BiancaWilkson <[email protected]> Co-authored-by: Deniz <[email protected]> Co-authored-by: RomainzZ <[email protected]> Co-authored-by: JimKil3 <[email protected]> Co-authored-by: PopGamer46 <[email protected]> Co-authored-by: Volodymir Ohorodnytskyi <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Pierre-Louis <[email protected]> Co-authored-by: Pierre-Louis <[email protected]> Co-authored-by: McRamon <[email protected]> Co-authored-by: github-actions <[email protected]> Co-authored-by: GDN <[email protected]> Co-authored-by: matttheficus <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: NanoMap Generation <[email protected]> Co-authored-by: The Real <[email protected]> Co-authored-by: Arthri <[email protected]> Co-authored-by: Arthri <[email protected]>
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