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Update locale
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Morb0 committed Mar 8, 2024
1 parent 538d831 commit 7a8e3e1
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2 changes: 2 additions & 0 deletions Resources/Locale/en-US/ss14-ru/prototypes/actions/types.ftl
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@@ -1,3 +1,5 @@
ent-BaseSuicideAction = { "" }
.desc = { "" }
ent-ActionScream = Scream
.desc = AAAAAAAAAAAAAAAAAAAAAAAAA
ent-ActionTurnUndead = Turn Undead
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Expand Up @@ -10,5 +10,6 @@ ent-BoxSurvivalMedical = survival box
.suffix = Medical
ent-BoxHug = box of hugs
.desc = A special box for sensitive people.
.suffix = Emergency
ent-BoxSurvivalSyndicate = extended-capacity survival box
.desc = It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
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Expand Up @@ -18,8 +18,9 @@ ent-BoxMesonScanners = meson box
.desc = A box of spare meson goggles.
ent-BoxMRE = M.R.E.
.desc = A box of decades old military surplus rations. It is surprisingly not rotten.
ent-BoxHugHealing = box of hugs
.desc = A special box for sensitive people.
ent-BoxHugHealing = { ent-BoxHug }
.suffix = Medical
.desc = { ent-BoxHug.desc }
ent-BoxInflatable = inflatable wall box
.desc = Inflatable walls are not to be used as floatation devices.
ent-BoxPerformer = hatsune miku day bag
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Expand Up @@ -8,6 +8,8 @@ ent-CrateMaterialPlastic = plastic sheet crate
.desc = 90 sheets of plastic.
ent-CrateMaterialWood = wood crate
.desc = Bunch of wood planks.
ent-CrateMaterialBrass = brass crate
.desc = 90 sheets of brass.
ent-CrateMaterialPlasteel = plasteel crate
.desc = 90 sheets of plasteel.
ent-CrateMaterialPlasma = solid plasma crate
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@@ -1,4 +1,4 @@
ent-CrateEngineeringThruster = thruster crate
.desc = Contains a thruster flatpack.
ent-CrateEngineeringGyroscope = thruster crate
ent-CrateEngineeringGyroscope = gyroscope crate
.desc = Contains a gyroscope flatpack.
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@@ -1,3 +1,9 @@
ent-LockerOldAISat = closet
.suffix = NTSRA voidsuit locker
.desc = { ent-LockerSyndicate.desc }
ent-LockerSyndicateShipGearBasic = { ent-LockerSyndicate }
.suffix = Basic ship gear, Random
.desc = { ent-LockerSyndicate.desc }
ent-LockerSyndicateShipGearBasicChameleonKit = { ent-LockerSyndicateShipGearBasic }
.suffix = Basic ship gear, Random, Chameleon Kit
.desc = { ent-LockerSyndicateShipGearBasic.desc }
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Expand Up @@ -4,3 +4,7 @@ ent-ClothingShoesAerostatic = aerostatic boots
.desc = A crisp, clean set of boots for working long hours on the beat.
ent-ClothingShoesCentcomBlack = special operations officer shoes
.desc = Leather, black, high-quality shoes, you can hardly find similar ones on the black market...
ent-ClothingShoesSchoolBlack = school black shoes
.desc = Stylish and comfortable school shoes in dark color with stockings.
ent-ClothingShoesSchoolWhite = school white shoes
.desc = Stylish and comfortable school shoes in light color with stockings.
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Expand Up @@ -6,3 +6,5 @@ ent-ClothingUniformColorJumpskirtRainbow = rainbow jumpskirt
.desc = A multi-colored jumpskirt!
ent-ClothingUniformJumpskirtPsychologist = psychologist suitskirt
.desc = I don't lose things. I place things in locations which later elude me.
ent-ClothingUniformJumpskirtSchool = school skirt
.desc = Stylish and comfortable school skirt.

This file was deleted.

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Expand Up @@ -52,3 +52,5 @@ ent-ClothingOuterCoatLabSeniorPhysician = senior physician lab coat
.desc = A suit that protects against minor chemical spills. Has light blue sleeves and an orange waist trim.
ent-ClothingOuterCoatSpaceAsshole = the coat of space asshole
.desc = And there he was...
ent-ClothingOuterCoatExpensive = expensive coat
.desc = Very fluffy pink coat, made out of very expensive fur (clearly).
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@@ -1,2 +1,4 @@
ent-FTLPoint = FTL point
.desc = { ent-MarkerBase.desc }
ent-FTLExclusion = FTL exclusion point
.desc = { ent-MarkerBase.desc }
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@@ -0,0 +1,4 @@
ent-SpawnMobSyndicateFootSoldier = syndicate footsoldier spawner
.desc = { ent-MarkerBase.desc }
ent-SpawnMobSyndicateFootsoldierPilot = syndicate shuttle pilot spawner
.desc = { ent-SpawnMobSyndicateFootSoldier.desc }
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@@ -0,0 +1,2 @@
ent-CurtainSpawner = random curtain spawner
.desc = { ent-MarkerBase.desc }
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@@ -0,0 +1,10 @@
ent-RandomWoodenSupport = wooden support spawner
.desc = { ent-MarkerBase.desc }
ent-RandomWoodenWall = wooden wall spawner
.desc = { ent-MarkerBase.desc }
ent-RandomStalagmiteOrCrystal = stalagmite or crystal spawner
.desc = { ent-MarkerBase.desc }
ent-RandomBrownStalagmite = brown stalagmite spawner
.desc = { ent-MarkerBase.desc }
ent-RandomGreyStalagmite = grey stalagmite spawner
.desc = { ent-MarkerBase.desc }
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Expand Up @@ -4,6 +4,10 @@ ent-MobSalvager = salvager
.desc = { ent-BaseMobHuman.desc }
ent-MobSpirate = spirate
.desc = Yarr!
ent-MobSyndicateFootsoldier = syndicate footsoldier
.desc = { ent-BaseMobHuman.desc }
ent-MobSyndicateFootsoldierPilot = syndicate shuttle pilot
.desc = { ent-MobSyndicateFootsoldier.desc }
ent-SalvageHumanCorpse = unidentified corpse
.desc = I think he's dead.
.suffix = Dead
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Expand Up @@ -3,6 +3,9 @@ ent-BaseHandheldStationMap = station map
ent-HandheldStationMap = { ent-BaseHandheldStationMap }
.suffix = Handheld, Powered
.desc = { ent-BaseHandheldStationMap.desc }
ent-HandheldStationMapEmpty = { ent-HandheldStationMap }
.suffix = Handheld, Empty
.desc = { ent-HandheldStationMap.desc }
ent-HandheldStationMapUnpowered = { ent-BaseHandheldStationMap }
.suffix = Handheld, Unpowered
.desc = { ent-BaseHandheldStationMap.desc }
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Expand Up @@ -8,3 +8,5 @@ ent-ShardGlassPlasma = plasma glass shard
.desc = A small piece of plasma glass.
ent-ShardGlassUranium = uranium glass shard
.desc = A small piece of uranium glass.
ent-ShardGlassClockwork = clockwork glass shard
.desc = A small piece of brass-infused glass.
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Expand Up @@ -41,3 +41,9 @@ ent-SheetRUGlass = reinforced uranium glass
ent-SheetRUGlass1 = reinforced uranium glass
.suffix = Single
.desc = { ent-SheetRUGlass.desc }
ent-SheetClockworkGlass = clockwork glass
.desc = A sheet of brass-hardened glass, primarily used by clockwork enthusiasts and remnants of Ratvarian cults.
.suffix = Full
ent-SheetClockworkGlass1 = clockwork glass
.suffix = Single
.desc = { ent-SheetClockworkGlass.desc }
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Expand Up @@ -12,6 +12,15 @@ ent-SheetSteel1 = steel
ent-SheetSteelLingering0 = { ent-SheetSteel }
.suffix = Lingering, 0
.desc = { ent-SheetSteel.desc }
ent-SheetBrass = brass
.desc = A sheet of brass, primarily used by clockwork enthusiasts and the remnants of Ratvarian cults.
.suffix = Full
ent-SheetBrass10 = brass
.suffix = 10
.desc = { ent-SheetBrass.desc }
ent-SheetBrass1 = brass
.suffix = Single
.desc = { ent-SheetBrass.desc }
ent-SheetPlasteel = plasteel
.suffix = Full
.desc = { ent-SheetMetalBase.desc }
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@@ -1,30 +1,30 @@
ent-FloorCarpetItemRed = carpet
.suffix = Red
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemBlack = carpet
ent-FloorCarpetItemBlack = { ent-FloorCarpetItemRed }
.suffix = Black
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemBlue = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemBlue = { ent-FloorCarpetItemRed }
.suffix = Blue
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemGreen = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemGreen = { ent-FloorCarpetItemRed }
.suffix = Green
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemOrange = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemOrange = { ent-FloorCarpetItemRed }
.suffix = Orange
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemSkyBlue = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemSkyBlue = { ent-FloorCarpetItemRed }
.suffix = Sky Blue
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemPurple = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemPurple = { ent-FloorCarpetItemRed }
.suffix = Purple
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemPink = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemPink = { ent-FloorCarpetItemRed }
.suffix = Pink
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemCyan = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemCyan = { ent-FloorCarpetItemRed }
.suffix = Cyan
.desc = { ent-FloorTileItemBase.desc }
ent-FloorCarpetItemWhite = carpet
.desc = { ent-FloorCarpetItemRed.desc }
ent-FloorCarpetItemWhite = { ent-FloorCarpetItemRed }
.suffix = White
.desc = { ent-FloorTileItemBase.desc }
.desc = { ent-FloorCarpetItemRed.desc }
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Expand Up @@ -47,3 +47,6 @@ ent-RubberStampApproved = APPROVED rubber stamp
.desc = { ent-RubberStampBaseAlt.desc }
ent-RubberStampDenied = DENIED rubber stamp
.desc = { ent-RubberStampBaseAlt.desc }
ent-RubberStampDetective = detective's rubber stamp
.suffix = DO NOT MAP
.desc = { ent-RubberStampBase.desc }
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Expand Up @@ -22,6 +22,10 @@ ent-FloorTileItemMono = mono tile
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemLino = linoleum floor
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemBrassFilled = filled brass plate
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemBrassReebe = smooth brass plate
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemDirty = dirty tile
.desc = { ent-FloorTileItemBase.desc }
ent-FloorTileItemElevatorShaft = elevator shaft tile
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Expand Up @@ -10,6 +10,11 @@ ent-SurvivalKnife = survival knife
.desc = Weapon of first and last resort for combatting space carp.
ent-KukriKnife = kukri knife
.desc = Professionals have standards. Be polite. Be efficient. Have a plan to kill everyone you meet.
ent-BladedFlatcapGrey = grey flatcap
.desc = Fashionable for both the working class and old man Jenkins. It has glass shards hidden in the brim.
.suffix = Bladed
ent-BladedFlatcapBrown = brown flatcap
.desc = Stupid clown! You made me look bad! It has glass shards hidden in the brim.
ent-Shiv = shiv
.desc = A crude weapon fashioned from a piece of cloth and a glass shard.
ent-ReinforcedShiv = reinforced shiv
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@@ -1,5 +1,62 @@
ent-HospitalCurtains = curtains
ent-BaseCurtains = curtains
.desc = Hides what others shouldn't see.
ent-HospitalCurtains = { ent-BaseCurtains }
.desc = Contains less than 1% mercury.
.suffix = Hospital
ent-HospitalCurtainsOpen = { ent-HospitalCurtains }
.suffix = Open
.suffix = Open, Hospital
.desc = { ent-HospitalCurtains.desc }
ent-CurtainsBlack = { ent-BaseCurtains }
.suffix = Fancy black
.desc = { ent-BaseCurtains.desc }
ent-CurtainsBlackOpen = { ent-CurtainsBlack }
.suffix = Open, Fancy black
.desc = { ent-CurtainsBlack.desc }
ent-CurtainsBlue = { ent-BaseCurtains }
.suffix = Fancy blue
.desc = { ent-BaseCurtains.desc }
ent-CurtainsBlueOpen = { ent-CurtainsBlue }
.suffix = Open, Fancy blue
.desc = { ent-CurtainsBlue.desc }
ent-CurtainsCyan = { ent-BaseCurtains }
.suffix = Fancy cyan
.desc = { ent-BaseCurtains.desc }
ent-CurtainsCyanOpen = { ent-CurtainsCyan }
.suffix = Open, Fancy cyan
.desc = { ent-CurtainsCyan.desc }
ent-CurtainsGreen = { ent-BaseCurtains }
.suffix = Fancy green
.desc = { ent-BaseCurtains.desc }
ent-CurtainsGreenOpen = { ent-CurtainsGreen }
.suffix = Open, Fancy green
.desc = { ent-CurtainsGreen.desc }
ent-CurtainsOrange = { ent-BaseCurtains }
.suffix = Fancy orange
.desc = { ent-BaseCurtains.desc }
ent-CurtainsOrangeOpen = { ent-CurtainsOrange }
.suffix = Open, Fancy orange
.desc = { ent-CurtainsOrange.desc }
ent-CurtainsPink = { ent-BaseCurtains }
.suffix = Fancy pink
.desc = { ent-BaseCurtains.desc }
ent-CurtainsPinkOpen = { ent-CurtainsPink }
.suffix = Open, Fancy pink
.desc = { ent-CurtainsPink.desc }
ent-CurtainsPurple = { ent-BaseCurtains }
.suffix = Fancy purple
.desc = { ent-BaseCurtains.desc }
ent-CurtainsPurpleOpen = { ent-CurtainsPurple }
.suffix = Open, Fancy purple
.desc = { ent-CurtainsPurple.desc }
ent-CurtainsRed = { ent-BaseCurtains }
.suffix = Fancy red
.desc = { ent-BaseCurtains.desc }
ent-CurtainsRedOpen = { ent-CurtainsRed }
.suffix = Open, Fancy red
.desc = { ent-CurtainsRed.desc }
ent-CurtainsWhite = { ent-BaseCurtains }
.suffix = Fancy white
.desc = { ent-BaseCurtains.desc }
ent-CurtainsWhiteOpen = { ent-CurtainsWhite }
.suffix = Open, Fancy white
.desc = { ent-CurtainsWhite.desc }
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Expand Up @@ -388,3 +388,6 @@ ent-HighSecCaptainLocked = { ent-HighSecDoor }
ent-HighSecArmoryLocked = { ent-HighSecDoor }
.suffix = Armory, Locked
.desc = { ent-HighSecDoor.desc }
ent-AirlockHatchSyndicate = { ent-AirlockHatch }
.suffix = Syndicate, Locked
.desc = { ent-AirlockHatch.desc }
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Expand Up @@ -10,6 +10,12 @@ ent-AirlockAssemblyCargo = { ent-AirlockAssembly }
ent-AirlockAssemblyCargoGlass = { ent-AirlockAssembly }
.suffix = Cargo, Glass
.desc = { ent-AirlockAssembly.desc }
ent-PinionAirlockAssembly = airlock assembly
.suffix = Pinion, Clockwork
.desc = { ent-AirlockAssembly.desc }
ent-PinionAirlockAssemblyGlass = { ent-PinionAirlockAssembly }
.suffix = Pinion, Clockwork, Glass
.desc = { ent-PinionAirlockAssembly.desc }
ent-AirlockAssemblyCommand = { ent-AirlockAssembly }
.suffix = Command
.desc = { ent-AirlockAssembly.desc }
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@@ -0,0 +1,6 @@
ent-PinionAirlock = { ent-Airlock }
.suffix = Pinion, Clockwork
.desc = { ent-Airlock.desc }
ent-PinionAirlockGlass = { ent-AirlockGlass }
.suffix = Pinion, Clockwork
.desc = { ent-AirlockGlass.desc }
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Expand Up @@ -2,6 +2,8 @@ ent-WindoorAssembly = windoor assembly
.desc = It opens, it closes, and you can see through it!
ent-WindoorAssemblySecure = secure windoor assembly
.desc = It opens, it closes, and you can see through it! This one looks tough.
ent-WindoorAssemblyClockwork = clockwork windoor assembly
.desc = It opens, it closes, and you can see through it! This one looks tough.
ent-WindoorAssemblyPlasma = Plasma windoor assembly
.desc = It opens, it closes, and you can see through it! This one looks purp-, no, pink. Wait...
ent-WindoorAssemblySecurePlasma = Secure Plasma windoor assembly
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@@ -0,0 +1,2 @@
ent-BaseClockworkWindoor = clockwork windoor
.desc = { ent-BaseWindoor.desc }
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Expand Up @@ -2,6 +2,8 @@ ent-Windoor = Windoor
.desc = It's a window and a sliding door. Wow!
ent-WindoorSecure = Secure Windoor
.desc = It's a sturdy window and a sliding door. Wow!
ent-WindoorClockwork = clockwork windoor
.desc = It's a sturdy window and a sliding door. Wow!
ent-WindoorPlasma = Plasma Windoor
.desc = It's a pink window *and* a sliding door. Amazing!
ent-WindoorSecurePlasma = Secure Plasma Windoor
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@@ -1,24 +1,34 @@
ent-SeatBase = chair
.desc = You sit in this. Either by will or force.
ent-Chair = chair
ent-UnanchoredChairBase = chair
.desc = { ent-SeatBase.desc }
ent-ChairBase = chair
.desc = { ent-UnanchoredChairBase.desc }
ent-OfficeChairBase = chair
.desc = { ent-UnanchoredChairBase.desc }
ent-StoolBase = stool
.desc = { ent-OfficeChairBase.desc }
ent-Chair = chair
.desc = { ent-ChairBase.desc }
ent-ChairGreyscale = chair
.suffix = White
.desc = { ent-Chair.desc }
ent-Stool = stool
.desc = Apply butt.
ent-StoolBar = bar stool
.desc = { ent-SeatBase.desc }
.desc = { ent-StoolBase.desc }
ent-ChairBrass = brass chair
.desc = { ent-StoolBase.desc }
ent-ChairOfficeLight = white office chair
.desc = { ent-SeatBase.desc }
.desc = { ent-OfficeChairBase.desc }
ent-ChairOfficeDark = dark office chair
.desc = { ent-ChairOfficeLight.desc }
ent-ComfyChair = comfy chair
.desc = It looks comfy.
ent-ChairPilotSeat = pilot seat
.desc = The pilot seat of a prestigious ship.
ent-ChairWood = wooden chair
.desc = { ent-SeatBase.desc }
.desc = { ent-UnanchoredChairBase.desc }
ent-ChairRitual = ritual chair
.desc = Looks uncomfortable.
ent-ChairMeat = meat chair
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Expand Up @@ -14,6 +14,8 @@ ent-TableReinforcedGlass = reinforced glass table
.desc = A square piece of glass, standing on four metal legs. Extra robust.
ent-TablePlasmaGlass = plasma glass table
.desc = A square piece of plasma glass, standing on four metal legs. Pretty!
ent-TableBrass = brass table
.desc = A shiny, corrosion resistant brass table. Steampunk!
ent-TableWood = wood table
.desc = Do not apply fire to this. Rumour says it burns easily.
ent-TableCarpet = gambling table
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