Unity Raymarching Examples
Example 1: I tried to Implement this shader based on AlanZucconi Article about Raymarching https://www.alanzucconi.com/2016/07/01/raymarching/
Example 2:
Example 3: Fractional Brownian Motion
http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
http://www.iquilezles.org/www/articles/morenoise/morenoise.htm
https://www.shadertoy.com/view/XttSz2
1.Help me to Texture mapping Tours in Example 2 something like this https://www.shadertoy.com/view/Xd3XDS 2.Implementing Clouds something like this https://www.shadertoy.com/view/XslGRr